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What is the point of GM's notes?
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<blockquote data-quote="Bedrockgames" data-source="post: 8239847" data-attributes="member: 85555"><p>I definitely agree there is a craft to it as well. I am from Boston and comedy clubs are (well were, not sure they are open during covid) really common here. I think as a GM you are experimenting with all kinds of prep, play, ways of thinking, absorbing media that feeds how you run the game and what tools you bring to the table. I was just focusing on the phenomenon of bombing in comedy. In part because comedians talk about it a lot. But also because when they talk about it some of them describe this detachment where they are able to learn about what is going wrong (and others use it as a moment to just try other things: like that famous Bill Burr rant against the hostility crowd, that shifted to laughter). One of the most instructive moments for me as a GM is when things go off the rails or don't work. When things work, you almost don't learn anything, you just think you are awesome. But running into trouble at the table forces you to think about what didn't work, re-evaluate any ideas you take, etc. Ultimately though however much prep or craft you do, you learn by doing (like in comedy). A comedian has to perform like you point out, and a GM has to run games.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8239847, member: 85555"] I definitely agree there is a craft to it as well. I am from Boston and comedy clubs are (well were, not sure they are open during covid) really common here. I think as a GM you are experimenting with all kinds of prep, play, ways of thinking, absorbing media that feeds how you run the game and what tools you bring to the table. I was just focusing on the phenomenon of bombing in comedy. In part because comedians talk about it a lot. But also because when they talk about it some of them describe this detachment where they are able to learn about what is going wrong (and others use it as a moment to just try other things: like that famous Bill Burr rant against the hostility crowd, that shifted to laughter). One of the most instructive moments for me as a GM is when things go off the rails or don't work. When things work, you almost don't learn anything, you just think you are awesome. But running into trouble at the table forces you to think about what didn't work, re-evaluate any ideas you take, etc. Ultimately though however much prep or craft you do, you learn by doing (like in comedy). A comedian has to perform like you point out, and a GM has to run games. [/QUOTE]
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What is the point of GM's notes?
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