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What is the point of GM's notes?
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<blockquote data-quote="Emerikol" data-source="post: 8240475" data-attributes="member: 6698278"><p>I suspect at this point Ovid if I said "Good day", you'd find some means of making it adversarial.</p><p></p><p>I agree we should have moved on from both Protagonism and Living World as terms and got to the meat of our meaning. Both are loaded of course as can be seen here. I think though it's not a shock that terms get adopted from the natural meanings to represent game constructs. I do think in both cases those terms may implicitly have a touch of condemnation for the other side which is why both sides may push back. I also think people are being truthful in their personal experiences. They just have different tastes. </p><p></p><p>To address the question "What is the point of GM notes" we have to figure otu what that means.</p><p></p><p>For someone specifically of my playstyle:</p><p>GM notes mean the entirety of the creative process a GM spends outside of the session that is brought in as established truth even if unknown to the players. GM notes again has a dismissive connotation but I'm taking your meaning in good faith at this point and not taking any offense.</p><p></p><p>In addition some common ways GM/Player notes in general are used.</p><p>To keep track of things happening in session. I can't imagine anyone would object to this usage of the idea of notes. Even in a game where everyone is contributing to what is known about a world, it may for those of us with less than stellar memories, to keep some notes. </p><p></p><p>So I am assuming the discussion was about my usage of the concept. I think the question itself though implies the poster does not know the answer which would surprise me since my playstyle is not that obscure.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8240475, member: 6698278"] I suspect at this point Ovid if I said "Good day", you'd find some means of making it adversarial. I agree we should have moved on from both Protagonism and Living World as terms and got to the meat of our meaning. Both are loaded of course as can be seen here. I think though it's not a shock that terms get adopted from the natural meanings to represent game constructs. I do think in both cases those terms may implicitly have a touch of condemnation for the other side which is why both sides may push back. I also think people are being truthful in their personal experiences. They just have different tastes. To address the question "What is the point of GM notes" we have to figure otu what that means. For someone specifically of my playstyle: GM notes mean the entirety of the creative process a GM spends outside of the session that is brought in as established truth even if unknown to the players. GM notes again has a dismissive connotation but I'm taking your meaning in good faith at this point and not taking any offense. In addition some common ways GM/Player notes in general are used. To keep track of things happening in session. I can't imagine anyone would object to this usage of the idea of notes. Even in a game where everyone is contributing to what is known about a world, it may for those of us with less than stellar memories, to keep some notes. So I am assuming the discussion was about my usage of the concept. I think the question itself though implies the poster does not know the answer which would surprise me since my playstyle is not that obscure. [/QUOTE]
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