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What is the point of GM's notes?
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<blockquote data-quote="hawkeyefan" data-source="post: 8240505" data-attributes="member: 6785785"><p>Why the quotes? The discussion is very much about different games and how they work. Not one game and the many ways it can work.</p><p></p><p></p><p></p><p>[USER=42582]@pemerton[/USER] knows HIS answer to the question. There is no one answer. It will be different for each of us based on the games we play and how we like to play them. I would have a different answer for different games.</p><p></p><p>My 5E D&D game is very much about the players finding out what’s in my notes. That’s not a bad thing. I love my 5E game, and I’m reasonably certain my players do to.</p><p></p><p>Is there more to my game than what’s in my notes? Of course. It’s a simplification. But in a thread where people can just hear the term “living world” and understand all that it implies about RPGing process and rules, balking at “notes” seems needlessly defensive.</p><p></p><p>My 5E game is about my players discovering through their characters, the world I’ve crafted as a GM. Yes, I’ve taken plenty of cues from them, and I’ve incorporated plenty of their ideas....but the game largely revolves around the ideas that I as GM introduce. This isn’t bad and I’m not ashamed of it. I’m confident that the fiction produced in my game is as immersive and “living” as similar games.</p><p></p><p>This thread largely consists of people who balk at something they see as an accusation, and then in trying to “defend” their stance, essentially describe things exactly as they feared they were accused.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8240505, member: 6785785"] Why the quotes? The discussion is very much about different games and how they work. Not one game and the many ways it can work. [USER=42582]@pemerton[/USER] knows HIS answer to the question. There is no one answer. It will be different for each of us based on the games we play and how we like to play them. I would have a different answer for different games. My 5E D&D game is very much about the players finding out what’s in my notes. That’s not a bad thing. I love my 5E game, and I’m reasonably certain my players do to. Is there more to my game than what’s in my notes? Of course. It’s a simplification. But in a thread where people can just hear the term “living world” and understand all that it implies about RPGing process and rules, balking at “notes” seems needlessly defensive. My 5E game is about my players discovering through their characters, the world I’ve crafted as a GM. Yes, I’ve taken plenty of cues from them, and I’ve incorporated plenty of their ideas....but the game largely revolves around the ideas that I as GM introduce. This isn’t bad and I’m not ashamed of it. I’m confident that the fiction produced in my game is as immersive and “living” as similar games. This thread largely consists of people who balk at something they see as an accusation, and then in trying to “defend” their stance, essentially describe things exactly as they feared they were accused. [/QUOTE]
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What is the point of GM's notes?
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