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What is the point of GM's notes?
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<blockquote data-quote="Emerikol" data-source="post: 8240559" data-attributes="member: 6698278"><p>I don't know why I see Ovidmancer instead of Ovinomancer when I read your name. No tactic or offense intended. I was just trying to abbreviate. It does play to my point about your mindset though.</p><p></p><p></p><p>Because seemingly people keep not getting it. I guess repetition doesn't always work. Perhaps it's born out of frustration. When I say such and such is shallow, it is shallow to me. There is so much subjectivism here. You keep wanting to turn that subjectivism into science. </p><p></p><p></p><p>You may play every style known. We only have your words here on the page and they came across as dismissive and antagonistic. Your responses to fairly innocuous posts by me and your imputing of all sorts of crazy motives to what I am saying, says a lot. When you act like that you usually get like kind in return and then the conversation degenerates and derails. So Physician heal thyself.</p><p></p><p>When I say that a style doesn't feel as real to me as my style, I'm giving my impression. It's indisputable that this is true as it is about my subjective experience. What I find more interesting that while there are perhaps a good variety of things about games that we can differ upon, we tend to cluster our preferences far more than randomness would imply. I bet sandbox people are also skilled play people and also don't like dissociative mechanics. Because all of that revolves around how we experience roleplaying games and how they impact our sense of verisimilitude. I get that the two sides are wired so differently that they struggle even to communicate.</p><p></p><p>I was reading the release notes on the new game "Swords Under The Sun" and the way the game was couched I'm pretty sure I wouldn't like it. She explained how her sessions flowed and what were the key elements of that playstyle. I am not looking for that kind of experience in a roleplaying game. I'd lose interest fast. I'm happy though that many will enjoy it.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8240559, member: 6698278"] I don't know why I see Ovidmancer instead of Ovinomancer when I read your name. No tactic or offense intended. I was just trying to abbreviate. It does play to my point about your mindset though. Because seemingly people keep not getting it. I guess repetition doesn't always work. Perhaps it's born out of frustration. When I say such and such is shallow, it is shallow to me. There is so much subjectivism here. You keep wanting to turn that subjectivism into science. You may play every style known. We only have your words here on the page and they came across as dismissive and antagonistic. Your responses to fairly innocuous posts by me and your imputing of all sorts of crazy motives to what I am saying, says a lot. When you act like that you usually get like kind in return and then the conversation degenerates and derails. So Physician heal thyself. When I say that a style doesn't feel as real to me as my style, I'm giving my impression. It's indisputable that this is true as it is about my subjective experience. What I find more interesting that while there are perhaps a good variety of things about games that we can differ upon, we tend to cluster our preferences far more than randomness would imply. I bet sandbox people are also skilled play people and also don't like dissociative mechanics. Because all of that revolves around how we experience roleplaying games and how they impact our sense of verisimilitude. I get that the two sides are wired so differently that they struggle even to communicate. I was reading the release notes on the new game "Swords Under The Sun" and the way the game was couched I'm pretty sure I wouldn't like it. She explained how her sessions flowed and what were the key elements of that playstyle. I am not looking for that kind of experience in a roleplaying game. I'd lose interest fast. I'm happy though that many will enjoy it. [/QUOTE]
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