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What is the point of GM's notes?
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<blockquote data-quote="Manbearcat" data-source="post: 8240930" data-attributes="member: 6696971"><p>You missed a key element of what I said above so I'll clarify:</p><p></p><p>Everything the PCs have not interacted with effectively doesn't exist. It is entirely off-line/offscreen. In the game above that would be (a) all of the wards of Duskvol that haven't been interacted with (there are 12 total...only 3 have seen play directly, 1 other indirectly, and perhaps another merely through conversation) and (b) about 80 % of the Factions.</p><p></p><p>There are (effectively) starting conditions for each ward and Faction.</p><p></p><p>We're in Session 5.</p><p></p><p>Why can I not keep all of (a) and (b) effectively in a form of stasis and, when they are interacted with, just deploy them at their starting conditions when the PCs interact with them?</p><p></p><p>For instance:</p><p></p><p>They go to Nightmarket (they haven't been there yet) in the Free Play/Information Gathering phase of talk to a psychonaut who is one of their contacts in order to get some intel on The Crows. In the process, they get involved with The Wraiths (a gang of secretive and daring thiefs) and end up in a counteroperation to prevent a theft of a famous painting so they can steal it themselves (by creating a counterfeit and replacing the painting during the night of the art auction). In the process, things go wonky and the Leech's grenade of Ghostmist goes off in the auditorium...catching a huge number of the upper crust of society.</p><p></p><p>Now I have on-line:</p><p></p><ul> <li data-xf-list-type="ul">Nightmarket</li> <li data-xf-list-type="ul">The Wraiths</li> <li data-xf-list-type="ul">Upper Crust Gets Ghostmisted</li> </ul><p></p><p>I'll start a Faction Clock with The Wraiths after this.</p><p></p><p>I'll make a Fortune Role for Upper Crust Gets Ghostmisted to determine the fallout.</p><p></p><p>If the Fallout is particularly bad, I'll do either a Nightmarket, The Inspectors (for the investigation), Dimmer Sisters (they're interested in the arcane/Ghost Field), or Nobility Clock during Downtime for a problem that the PCs would need to resolve or x thing happens.</p><p></p><p>But none of that tells me <strong>why do I need to evolve Nightmarket, The Wraiths, or The Inspectors beyond their initial conditions in the game text when none of that stuff has come "on-line" yet?</strong></p><p></p><p>That bolded is the question and what I'm asserting is <strong>the evolution of that off-line stuff is Setting Solitaire.</strong></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8240930, member: 6696971"] You missed a key element of what I said above so I'll clarify: Everything the PCs have not interacted with effectively doesn't exist. It is entirely off-line/offscreen. In the game above that would be (a) all of the wards of Duskvol that haven't been interacted with (there are 12 total...only 3 have seen play directly, 1 other indirectly, and perhaps another merely through conversation) and (b) about 80 % of the Factions. There are (effectively) starting conditions for each ward and Faction. We're in Session 5. Why can I not keep all of (a) and (b) effectively in a form of stasis and, when they are interacted with, just deploy them at their starting conditions when the PCs interact with them? For instance: They go to Nightmarket (they haven't been there yet) in the Free Play/Information Gathering phase of talk to a psychonaut who is one of their contacts in order to get some intel on The Crows. In the process, they get involved with The Wraiths (a gang of secretive and daring thiefs) and end up in a counteroperation to prevent a theft of a famous painting so they can steal it themselves (by creating a counterfeit and replacing the painting during the night of the art auction). In the process, things go wonky and the Leech's grenade of Ghostmist goes off in the auditorium...catching a huge number of the upper crust of society. Now I have on-line: [LIST] [*]Nightmarket [*]The Wraiths [*]Upper Crust Gets Ghostmisted [/LIST] I'll start a Faction Clock with The Wraiths after this. I'll make a Fortune Role for Upper Crust Gets Ghostmisted to determine the fallout. If the Fallout is particularly bad, I'll do either a Nightmarket, The Inspectors (for the investigation), Dimmer Sisters (they're interested in the arcane/Ghost Field), or Nobility Clock during Downtime for a problem that the PCs would need to resolve or x thing happens. But none of that tells me [B]why do I need to evolve Nightmarket, The Wraiths, or The Inspectors beyond their initial conditions in the game text when none of that stuff has come "on-line" yet?[/B] That bolded is the question and what I'm asserting is [B]the evolution of that off-line stuff is Setting Solitaire.[/B] [/QUOTE]
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