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What is the point of GM's notes?
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<blockquote data-quote="Manbearcat" data-source="post: 8240953" data-attributes="member: 6696971"><p>Ok, this is an interesting answer, but I think it doesn't exactly engage with what I'm saying. I know precisely what you're getting at with the above, but I feel like "waiting in a room for team PC to arrive" is just a matter of deftness of GM framing. </p><p></p><p>For instance:</p><p></p><p>I have a dungeon with goblins. It is generaically themed (eg its not "Cooking the Caraveners"); "Goblins in the ruin!" Its basically an unthemed, off-line dungeon that is only coming on-line right now because the PCs are interacting with it. I have it mapped, keyed, stocked and ready for play. </p><p></p><p>I have an opening situation in room 1. I have a situation in 5 of the 20 rooms (every 4 rooms) with the Wandering Monster Clock handling the dynamic content generation. Even if they heard about this dungeon multiple weeks prior <strong>Why would I need to change the opening situation in room 1, even if the PCs heard about the Goblin in the Ruins (!) dungeon x days/weeks ago, when the dungeon is only now coming on-line? </strong></p><p></p><p>Rooms 2 through 20 may have dynamic interaction because the dungeon has come online and perhaps the results of stock encounters or Wandering Monsters changes the situation of subsequent rooms (this would be the Setting/Faction Clocks I posted upthread - these came on-line after PC interaction).</p><p></p><p><strong>But why do I need to change the opening situation to the prior off-line, now on-line content? Why does the framing need to be evolved (and something like, "well because offscreen/off-line thing y or z occurred" is not responsive to the question...that is just a statement akin to "well, because Setting Solitaire"...which is fine...but then "why Setting Solitaire?").</strong></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8240953, member: 6696971"] Ok, this is an interesting answer, but I think it doesn't exactly engage with what I'm saying. I know precisely what you're getting at with the above, but I feel like "waiting in a room for team PC to arrive" is just a matter of deftness of GM framing. For instance: I have a dungeon with goblins. It is generaically themed (eg its not "Cooking the Caraveners"); "Goblins in the ruin!" Its basically an unthemed, off-line dungeon that is only coming on-line right now because the PCs are interacting with it. I have it mapped, keyed, stocked and ready for play. I have an opening situation in room 1. I have a situation in 5 of the 20 rooms (every 4 rooms) with the Wandering Monster Clock handling the dynamic content generation. Even if they heard about this dungeon multiple weeks prior [B]Why would I need to change the opening situation in room 1, even if the PCs heard about the Goblin in the Ruins (!) dungeon x days/weeks ago, when the dungeon is only now coming on-line? [/B] Rooms 2 through 20 may have dynamic interaction because the dungeon has come online and perhaps the results of stock encounters or Wandering Monsters changes the situation of subsequent rooms (this would be the Setting/Faction Clocks I posted upthread - these came on-line after PC interaction). [B]But why do I need to change the opening situation to the prior off-line, now on-line content? Why does the framing need to be evolved (and something like, "well because offscreen/off-line thing y or z occurred" is not responsive to the question...that is just a statement akin to "well, because Setting Solitaire"...which is fine...but then "why Setting Solitaire?").[/B] [/QUOTE]
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