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What is the point of GM's notes?
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<blockquote data-quote="Manbearcat" data-source="post: 8240984" data-attributes="member: 6696971"><p>Going to clarify some more here:</p><p></p><p>Here are some relevant parts of The Billhooks entry in John Harper's Blades in the Dark:</p><p></p><p>[HR][/HR]</p><p></p><p><strong>The Billhooks - Tier 2</strong></p><p><em>A tough gang of thugs who prefer hatchets, meat hooks, and pole arms.</em></p><p></p><p>(looks like a 4e Power Entry thus far!)</p><p></p><p><strong>Turf</strong>: A butcher shop (HQ), stockyard, and slaughterhouse. Animal fighting pits and gambling dens. Several terrified merchants and businesses, which they extort.</p><p></p><p><strong>Quirks</strong>: The Billhooks have a bloody reputation, often leaving the butchered corpses of their victims strewn about in a grisly display. Many wonder why the Bluecoats turn</p><p></p><p><strong>Situation</strong>: Erin and Coran both want to take control of the Billhooks gang, either when Tarvul gets too old (which will be soon) or by taking the position by force. There is no love lost between Erin and Corran and they’ll have no qualms about fighting a family member for leadership. Meanwhile, the rest of the gang wants to continue their reign of terror to pressure a magistrate to pardon Tarvul and other gang members and release them from Ironhook.</p><p></p><p><strong>(Recommended) Faction Clock (8)</strong>: Terrorize magistrates to pardon members in prison</p><p></p><p>[HR][/HR]</p><p></p><p>John Harper's advice (which I agree with) is that I don't need to erect this Faction Clock (directly above) at Downtime (and therefore start resolving it) and I don't need to do anything with this faction at all until they "come on-line."</p><p></p><p>Why then, would I start this Faction Clock before then? Why would I evolve anything about them before they've formally entered play (come on-line/on-screen)? Why wouldn't I just frame them exactly as they are...no change in any of the info above (same Tier, same enemies, allies, quirks, same situation etc)? Why wouldn't I use this information, as is, to frame them into play when the PCs begin interaction with them? Why would I evolve them beyond any of the above info?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8240984, member: 6696971"] Going to clarify some more here: Here are some relevant parts of The Billhooks entry in John Harper's Blades in the Dark: [HR][/HR] [B]The Billhooks - Tier 2[/B] [I]A tough gang of thugs who prefer hatchets, meat hooks, and pole arms.[/I] (looks like a 4e Power Entry thus far!) [B]Turf[/B]: A butcher shop (HQ), stockyard, and slaughterhouse. Animal fighting pits and gambling dens. Several terrified merchants and businesses, which they extort. [B]Quirks[/B]: The Billhooks have a bloody reputation, often leaving the butchered corpses of their victims strewn about in a grisly display. Many wonder why the Bluecoats turn [B]Situation[/B]: Erin and Coran both want to take control of the Billhooks gang, either when Tarvul gets too old (which will be soon) or by taking the position by force. There is no love lost between Erin and Corran and they’ll have no qualms about fighting a family member for leadership. Meanwhile, the rest of the gang wants to continue their reign of terror to pressure a magistrate to pardon Tarvul and other gang members and release them from Ironhook. [B](Recommended) Faction Clock (8)[/B]: Terrorize magistrates to pardon members in prison [HR][/HR] John Harper's advice (which I agree with) is that I don't need to erect this Faction Clock (directly above) at Downtime (and therefore start resolving it) and I don't need to do anything with this faction at all until they "come on-line." Why then, would I start this Faction Clock before then? Why would I evolve anything about them before they've formally entered play (come on-line/on-screen)? Why wouldn't I just frame them exactly as they are...no change in any of the info above (same Tier, same enemies, allies, quirks, same situation etc)? Why wouldn't I use this information, as is, to frame them into play when the PCs begin interaction with them? Why would I evolve them beyond any of the above info? [/QUOTE]
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