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What is the point of GM's notes?
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<blockquote data-quote="Emerikol" data-source="post: 8241158" data-attributes="member: 6698278"><p>I think a point should be made here. I've made it in snippets at various places.</p><p></p><p>1. I am not hating these other styles. I'm just equating them with the sort of satisfaction I'd get from playing a decent board game. I am not saying these other styles ARE a board game. I'm saying that the satisfaction I'd get would be similar. Kind of like saying you like apple or cherry pie. It's not like they taste the same but they may just be equal options for you at the local diner. </p><p></p><p>2. I really really love roleplaying and consider it far more satisfying than a lot of other forms of entertainment. Thus I am willing to commit a major time investment to play what I view as my favorite style of gaming. </p><p></p><p></p><p>Secondly,</p><p></p><p>I believe there are many out there playing what would appear to be my style of gaming. They have dungeon maps and skilled play is necessary. They have a world and sometimes even a sandbox. Yet their games would satisfy me no better than those in #1 above. Why? Because the engagement with the world would be perfunctory. </p><p></p><p>In my games, there are no random dungeon maps. I don't "stock" my dungeons using the wandering monster tables. There is a lot of world engagement in terms of NPC relations and alliances/enemies. I really try when bringing in a dungeon to make it fit the world and to provide some background. There was an article in Best of Dragon about building dungeons that I've always thought was a really good one. It was about dialing up the verisimilitude. When it works it's really great in my opinion. Players as their characters genuinely begin to care about not only their fellow party members but various NPCs in the game. It feels real to them. For a brief moment each Saturday, they step into another world.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8241158, member: 6698278"] I think a point should be made here. I've made it in snippets at various places. 1. I am not hating these other styles. I'm just equating them with the sort of satisfaction I'd get from playing a decent board game. I am not saying these other styles ARE a board game. I'm saying that the satisfaction I'd get would be similar. Kind of like saying you like apple or cherry pie. It's not like they taste the same but they may just be equal options for you at the local diner. 2. I really really love roleplaying and consider it far more satisfying than a lot of other forms of entertainment. Thus I am willing to commit a major time investment to play what I view as my favorite style of gaming. Secondly, I believe there are many out there playing what would appear to be my style of gaming. They have dungeon maps and skilled play is necessary. They have a world and sometimes even a sandbox. Yet their games would satisfy me no better than those in #1 above. Why? Because the engagement with the world would be perfunctory. In my games, there are no random dungeon maps. I don't "stock" my dungeons using the wandering monster tables. There is a lot of world engagement in terms of NPC relations and alliances/enemies. I really try when bringing in a dungeon to make it fit the world and to provide some background. There was an article in Best of Dragon about building dungeons that I've always thought was a really good one. It was about dialing up the verisimilitude. When it works it's really great in my opinion. Players as their characters genuinely begin to care about not only their fellow party members but various NPCs in the game. It feels real to them. For a brief moment each Saturday, they step into another world. [/QUOTE]
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What is the point of GM's notes?
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