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What is the point of GM's notes?
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<blockquote data-quote="Ovinomancer" data-source="post: 8241224" data-attributes="member: 16814"><p>I meant to, but it was a long(ish) post. I think the reason you're invoking story has to do with the same things above -- you have to prep an area for the current PCs in case they follow that lead you just dropped. If, later, the reason they're going to this area has changed (or even if it is the same), the prep needs to be adjusted because PC abilities have changed.</p><p></p><p>If you're advancing the story in the area because you think it needs advancing from where it was when you first prepped it but the PCs didn't engage it, well, I think we're back to [USER=6696971]@Manbearcat[/USER]'s solitare play. And, I don't think this is a bad thing at all -- it's very enjoyable for the GM. I don't think the point is to say that this solitaire play (meaning, for me, that it's just the GM playing) is bad or should be avoided. I think his point, at least the one I'm picking up on, is that it is unnecessary to present a vibrant world, a "living world." It' really entirely for the GM. And, that's fine!</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8241224, member: 16814"] I meant to, but it was a long(ish) post. I think the reason you're invoking story has to do with the same things above -- you have to prep an area for the current PCs in case they follow that lead you just dropped. If, later, the reason they're going to this area has changed (or even if it is the same), the prep needs to be adjusted because PC abilities have changed. If you're advancing the story in the area because you think it needs advancing from where it was when you first prepped it but the PCs didn't engage it, well, I think we're back to [USER=6696971]@Manbearcat[/USER]'s solitare play. And, I don't think this is a bad thing at all -- it's very enjoyable for the GM. I don't think the point is to say that this solitaire play (meaning, for me, that it's just the GM playing) is bad or should be avoided. I think his point, at least the one I'm picking up on, is that it is unnecessary to present a vibrant world, a "living world." It' really entirely for the GM. And, that's fine! [/QUOTE]
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What is the point of GM's notes?
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