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What is the point of GM's notes?
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<blockquote data-quote="Emerikol" data-source="post: 8241322" data-attributes="member: 6698278"><p>Good points. Prior to 4e, I am quite sure I was unaware of dissociative mechanics. I didn't like 4e because of the dissociative mechanics but I didn't have a name nor did I use that term. But when dissociative mechanics was explained, it clicked that this was the issue I had with that game. Well one of many. There were also some things I liked as well to be fair.</p><p></p><p>I don't try to speak for the Alexandrian nor does he speak for me. I've honed my ideas about the subject from literally dozens of very long combative threads. I am a clear understand of a type of mechanic that bothers me. It has qualities that I don't like. I've stuck with the name because there seems to be at least a strong overlap among a lot of people on the ideas. </p><p></p><p>Most of the people who don't seem to understand the concept are, not coincidentally in my opinion, the very people that don't really get bothered by such mechanics. Now is there a larger truth that bleeds over into GM notes and "protagonist" styles of play. Maybe but again it's not a perfect overlap for sure. A root to it might be the priority placed on acting and making decisions only as your character.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8241322, member: 6698278"] Good points. Prior to 4e, I am quite sure I was unaware of dissociative mechanics. I didn't like 4e because of the dissociative mechanics but I didn't have a name nor did I use that term. But when dissociative mechanics was explained, it clicked that this was the issue I had with that game. Well one of many. There were also some things I liked as well to be fair. I don't try to speak for the Alexandrian nor does he speak for me. I've honed my ideas about the subject from literally dozens of very long combative threads. I am a clear understand of a type of mechanic that bothers me. It has qualities that I don't like. I've stuck with the name because there seems to be at least a strong overlap among a lot of people on the ideas. Most of the people who don't seem to understand the concept are, not coincidentally in my opinion, the very people that don't really get bothered by such mechanics. Now is there a larger truth that bleeds over into GM notes and "protagonist" styles of play. Maybe but again it's not a perfect overlap for sure. A root to it might be the priority placed on acting and making decisions only as your character. [/QUOTE]
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What is the point of GM's notes?
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