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What is the point of GM's notes?
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<blockquote data-quote="Ovinomancer" data-source="post: 8241438" data-attributes="member: 16814"><p>I recalled I wanted to speak to this, but the thread was moving quickly at the time and I lost it.</p><p></p><p>I think that if the PCs BIFTs are not evoking these things, then there's a serious disconnect in what players are writing down for BIFTs and what they're actually doing for BIFTs. Because, regardless of whether or not you write these down, the bonds, ideals, and flaws (less so for traits) a character has are defining dramatic needs for that character. If you're not using them, okay, but that shouldn't be moving that what these are describing are core to (at least some) PC dramatic needs. Heck, "bond" is a front and center one -- what do you care about so much that you'll sacrifice for it? This opens up all kinds of interesting dilemmas -- how much will you sacrifice? What will you sacrifice? Will something else happen that becomes more important? These are the kinds of questions that dramatic needs create, not "will we stop the evil overlord and save the world." That doesn't require any dramatic need, just a willingness to buy into a plot hook.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8241438, member: 16814"] I recalled I wanted to speak to this, but the thread was moving quickly at the time and I lost it. I think that if the PCs BIFTs are not evoking these things, then there's a serious disconnect in what players are writing down for BIFTs and what they're actually doing for BIFTs. Because, regardless of whether or not you write these down, the bonds, ideals, and flaws (less so for traits) a character has are defining dramatic needs for that character. If you're not using them, okay, but that shouldn't be moving that what these are describing are core to (at least some) PC dramatic needs. Heck, "bond" is a front and center one -- what do you care about so much that you'll sacrifice for it? This opens up all kinds of interesting dilemmas -- how much will you sacrifice? What will you sacrifice? Will something else happen that becomes more important? These are the kinds of questions that dramatic needs create, not "will we stop the evil overlord and save the world." That doesn't require any dramatic need, just a willingness to buy into a plot hook. [/QUOTE]
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What is the point of GM's notes?
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