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What is the point of GM's notes?
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<blockquote data-quote="Ovinomancer" data-source="post: 8241464" data-attributes="member: 16814"><p>Sorry, BIFTs frustrate me greatly. I've even tried [USER=97077]@iserith[/USER]'s rule where players can, on their own, claim inspiration for invoking a BIFT (once each per session) and my players absolutely ignore it. They have no problems leveraging such things in other games, are even eager to do so, but in D&D? It's strange, sometimes, to watch them play different games, and see how much their approach changes depending on what game it is. I have a player that is absolutely balls-to-the-wall in Blades, reckless and daring, leveraging everything that system offers, but, in D&D, they are as methodical and plodding, trying to play 20 questions, afraid in every seeming moment that there's a gotcha, despite the fact that I just don't do gotchas. When we talk about it, they know there's nothing there, but it feels like that's how they should be playing. I blame prior GMs just being horrible. Amusingly (not really), if my group really wants to see this player turn that dial to 11, we just ask him to run. He's horrible with the gotchas! And, not really allowed to run for us, anymore (which he views with relief, I think).</p><p></p><p>Anyway, BIFTs are terribly instantiated in 5e, and as such, often deserve to be treated as the appendix of that system.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8241464, member: 16814"] Sorry, BIFTs frustrate me greatly. I've even tried [USER=97077]@iserith[/USER]'s rule where players can, on their own, claim inspiration for invoking a BIFT (once each per session) and my players absolutely ignore it. They have no problems leveraging such things in other games, are even eager to do so, but in D&D? It's strange, sometimes, to watch them play different games, and see how much their approach changes depending on what game it is. I have a player that is absolutely balls-to-the-wall in Blades, reckless and daring, leveraging everything that system offers, but, in D&D, they are as methodical and plodding, trying to play 20 questions, afraid in every seeming moment that there's a gotcha, despite the fact that I just don't do gotchas. When we talk about it, they know there's nothing there, but it feels like that's how they should be playing. I blame prior GMs just being horrible. Amusingly (not really), if my group really wants to see this player turn that dial to 11, we just ask him to run. He's horrible with the gotchas! And, not really allowed to run for us, anymore (which he views with relief, I think). Anyway, BIFTs are terribly instantiated in 5e, and as such, often deserve to be treated as the appendix of that system. [/QUOTE]
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What is the point of GM's notes?
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