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What is the point of GM's notes?
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<blockquote data-quote="Maxperson" data-source="post: 8241986" data-attributes="member: 23751"><p>It's not. The 5 minute work day is actually more prevalent at lower levels than high levels. First, when you only have 1-4 spells per day to cast(levels 1-4), you rest a whole lot after fights so that the spellcaster(s) can get back into combat. Second, you can start fully or nearly fully healing the entire party overnight at mid levels, not high levels.</p><p></p><p>At high levels you have enough spells that you don't have to rest after every fight and can fully heal everyone who needs it multiple times before needing to rest, so occurrences of the 5 minute work day go down a bit.</p><p></p><p>No, they didn't really "nova," but they did run out of resources after 1 fight at low levels. Unless of course the wizard ineffectually attacked with a staff or daggers. The cleric could at least wear armor, so fighting wasn't a God awful choice.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8241986, member: 23751"] It's not. The 5 minute work day is actually more prevalent at lower levels than high levels. First, when you only have 1-4 spells per day to cast(levels 1-4), you rest a whole lot after fights so that the spellcaster(s) can get back into combat. Second, you can start fully or nearly fully healing the entire party overnight at mid levels, not high levels. At high levels you have enough spells that you don't have to rest after every fight and can fully heal everyone who needs it multiple times before needing to rest, so occurrences of the 5 minute work day go down a bit. No, they didn't really "nova," but they did run out of resources after 1 fight at low levels. Unless of course the wizard ineffectually attacked with a staff or daggers. The cleric could at least wear armor, so fighting wasn't a God awful choice. [/QUOTE]
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What is the point of GM's notes?
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