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What is the point of GM's notes?
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<blockquote data-quote="prabe" data-source="post: 8242402" data-attributes="member: 7016699"><p>I think a better comparison is the essay "Blood from the Shoulder of Pallas" in "The Watchmen." (Leaving aside whether the sciences you name have completely "solved" attraction and/or love as a different question.) There is a perpetual ... idea? concern? ... that analysis can destroy the ability to appreciate beauty (Dead Poets' Society is another example of this thinking, I think) and while I think I understand the worry I don't think I completely agree with it.</p><p></p><p>The only thing in your previous post I have any real knowledge of is baseball analytics. I think I'm inclined to say the heavy use of sabremetrics has rendered the game less aesthetically pleasing than it was, say, fifteen years ago. The game reduced to three true outcomes is stultifying. That's not saying the analysis is wrong, just that I don't like the game as much when it's played to the math.</p><p></p><p>How does that relate to TRPGs? I'm not really sure. Given that in my head GMing seems to come from the same place as writing fiction did, and GMing without prep <em>feels</em> a lot like free-writing (which never, ever intimidated me), it's plausible-shading-to-likely that I'm coming at them from an entirely different angle than you are. I know I get something out of conversations with people coming from different positions/angles, and I'm inclined to presume others do, too. That's what I'm aiming for, not to direct anyone toward any specific realization or behavioral change.</p></blockquote><p></p>
[QUOTE="prabe, post: 8242402, member: 7016699"] I think a better comparison is the essay "Blood from the Shoulder of Pallas" in "The Watchmen." (Leaving aside whether the sciences you name have completely "solved" attraction and/or love as a different question.) There is a perpetual ... idea? concern? ... that analysis can destroy the ability to appreciate beauty (Dead Poets' Society is another example of this thinking, I think) and while I think I understand the worry I don't think I completely agree with it. The only thing in your previous post I have any real knowledge of is baseball analytics. I think I'm inclined to say the heavy use of sabremetrics has rendered the game less aesthetically pleasing than it was, say, fifteen years ago. The game reduced to three true outcomes is stultifying. That's not saying the analysis is wrong, just that I don't like the game as much when it's played to the math. How does that relate to TRPGs? I'm not really sure. Given that in my head GMing seems to come from the same place as writing fiction did, and GMing without prep [I]feels[/I] a lot like free-writing (which never, ever intimidated me), it's plausible-shading-to-likely that I'm coming at them from an entirely different angle than you are. I know I get something out of conversations with people coming from different positions/angles, and I'm inclined to presume others do, too. That's what I'm aiming for, not to direct anyone toward any specific realization or behavioral change. [/QUOTE]
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What is the point of GM's notes?
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