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What is the point of GM's notes?
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<blockquote data-quote="Arilyn" data-source="post: 8242430" data-attributes="member: 6816042"><p>I think all hobbyists generally like to improve their skills. Gardeners want better vegetables or amazing flower beds. Golfers want to improve their swings and painters work on composition and brush strokes. Considering the huge number of You Tube channels focussing on role playing tips and advice, I think there must be a lot of role players wanting to improve too. </p><p></p><p>It doesn't have to be a burden. I have recently decided that my fight scenes are lack lustre, so I've been deliberately working on improving my descriptions both as a player or GM. I am interested in Story Now, so I read pemerton's posts, as well as other proponents, and have been giving it a whirl. I guess it's technically work, but it's work I enjoy. I'm assuming even the most casual beer and pretzel GM likes to hone skills to keep the players coming back for more.</p><p></p><p>How players improve their skills vary. Some might just watch a favourite you tuber, others play a wide variety of games, or discuss techniques on forums. Some dedicate a lot of time improving their craft, whereas others are improving simply by playing or GMing.</p><p></p><p>Saying that role playing is just for fun and improvements don't have to happen or be a priority seems an odd sentiment. Even the most casual player will improve just by doing. Role playing is engaging, and learning new techniques and working on particular skills is too, and I don't think this is only true for "hard core" RPG philosophers. </p><p></p><p>And BTW, doing deep dives into game philosophy and techniques is interesting, which is one reason these kinds of threads get so long. <img class="smilie smilie--emoji" alt="😊" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60a.png" title="Smiling face with smiling eyes :blush:" data-shortname=":blush:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Arilyn, post: 8242430, member: 6816042"] I think all hobbyists generally like to improve their skills. Gardeners want better vegetables or amazing flower beds. Golfers want to improve their swings and painters work on composition and brush strokes. Considering the huge number of You Tube channels focussing on role playing tips and advice, I think there must be a lot of role players wanting to improve too. It doesn't have to be a burden. I have recently decided that my fight scenes are lack lustre, so I've been deliberately working on improving my descriptions both as a player or GM. I am interested in Story Now, so I read pemerton's posts, as well as other proponents, and have been giving it a whirl. I guess it's technically work, but it's work I enjoy. I'm assuming even the most casual beer and pretzel GM likes to hone skills to keep the players coming back for more. How players improve their skills vary. Some might just watch a favourite you tuber, others play a wide variety of games, or discuss techniques on forums. Some dedicate a lot of time improving their craft, whereas others are improving simply by playing or GMing. Saying that role playing is just for fun and improvements don't have to happen or be a priority seems an odd sentiment. Even the most casual player will improve just by doing. Role playing is engaging, and learning new techniques and working on particular skills is too, and I don't think this is only true for "hard core" RPG philosophers. And BTW, doing deep dives into game philosophy and techniques is interesting, which is one reason these kinds of threads get so long. 😊 [/QUOTE]
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What is the point of GM's notes?
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