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What is the point of GM's notes?
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<blockquote data-quote="Aldarc" data-source="post: 8242709" data-attributes="member: 5142"><p>We are all the virtuous heroes in the stories that we tell about ourselves. </p><p></p><p></p><p>Considering the amount of games played of D&D, Pathfinder, Savage Worlds, OSR, etc. - yes I know that you don't play D&D - that all envision a similar GM/player role that exists apart from the paradigm found in the sort of story now games that pemerton, Manbearcat, etc. play, I don't think we need a rocket scientist to figure out which is more niche regardless of how much traction it may be gaining. </p><p></p><p></p><p>The mainstream hobby doesn't discuss stuff like this because their positions on these matters are largely taken for granted as the norm. Why should they have to discuss the norms? It's not like they are the ones who have to justify having differences of gaming opinions or preferences that exist apart from this norm. So trying to complain about a power imbalance of conversational capital that only exists in this thread but not in the hobby as a whole where the situation is largely reversed, if not more so, so it comes across as missing the big picture. I'm sorry that I can only play you the world's smallest violin about perceived power balances in this thread conversation in light of that overarching context. </p><p></p><p></p><p>My analogy drawing upon LGBTQ+ issues came directly from my FTM partner but whatevs. The wide majority of people don't care about trans issues or systemic oppression of trans people either. Most people just wanna go about their day to day life in peace and they resent anything that rocks the boat of the status quo or requiring them to change things about themselves or their behavior. </p><p></p><p></p><p>It may be more accurate to say that indie gamers are well aware that their gaming views don't necessarily represent those of the hobby as a whole.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8242709, member: 5142"] We are all the virtuous heroes in the stories that we tell about ourselves. Considering the amount of games played of D&D, Pathfinder, Savage Worlds, OSR, etc. - yes I know that you don't play D&D - that all envision a similar GM/player role that exists apart from the paradigm found in the sort of story now games that pemerton, Manbearcat, etc. play, I don't think we need a rocket scientist to figure out which is more niche regardless of how much traction it may be gaining. The mainstream hobby doesn't discuss stuff like this because their positions on these matters are largely taken for granted as the norm. Why should they have to discuss the norms? It's not like they are the ones who have to justify having differences of gaming opinions or preferences that exist apart from this norm. So trying to complain about a power imbalance of conversational capital that only exists in this thread but not in the hobby as a whole where the situation is largely reversed, if not more so, so it comes across as missing the big picture. I'm sorry that I can only play you the world's smallest violin about perceived power balances in this thread conversation in light of that overarching context. My analogy drawing upon LGBTQ+ issues came directly from my FTM partner but whatevs. The wide majority of people don't care about trans issues or systemic oppression of trans people either. Most people just wanna go about their day to day life in peace and they resent anything that rocks the boat of the status quo or requiring them to change things about themselves or their behavior. It may be more accurate to say that indie gamers are well aware that their gaming views don't necessarily represent those of the hobby as a whole. [/QUOTE]
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What is the point of GM's notes?
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