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What is the point of GM's notes?
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<blockquote data-quote="prabe" data-source="post: 8242795" data-attributes="member: 7016699"><p>To me, the "discovering the GM's notes" sounds ... more like reading a book. (Note: I have never particularly enjoyed sandbox play--all my experiences have been roughly consistent with being told by the GM, "Go and find the fun.") It sounds less interactive and more one-sided than I have found it to be in practice, other than the most linear AP-style play.</p><p></p><p>I think "playing to discover the GM's notes" misses the idea the GM might not know everything (and probably doesn't, no matter how extensive their notes). I think there's often the implication the GM's notes include plot--as [USER=6993955]@Fenris-77[/USER] indicates, that's the worst-case scenario (I think there's probably some disagreement about whether it's the only bad instance, but I suspect it's the case most likely to be considered bad).</p></blockquote><p></p>
[QUOTE="prabe, post: 8242795, member: 7016699"] To me, the "discovering the GM's notes" sounds ... more like reading a book. (Note: I have never particularly enjoyed sandbox play--all my experiences have been roughly consistent with being told by the GM, "Go and find the fun.") It sounds less interactive and more one-sided than I have found it to be in practice, other than the most linear AP-style play. I think "playing to discover the GM's notes" misses the idea the GM might not know everything (and probably doesn't, no matter how extensive their notes). I think there's often the implication the GM's notes include plot--as [USER=6993955]@Fenris-77[/USER] indicates, that's the worst-case scenario (I think there's probably some disagreement about whether it's the only bad instance, but I suspect it's the case most likely to be considered bad). [/QUOTE]
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What is the point of GM's notes?
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