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What is the point of GM's notes?
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<blockquote data-quote="Fenris-77" data-source="post: 8242821" data-attributes="member: 6993955"><p>To give a specific example, I'm running a pretty skilled play sandbox kind of game right now, PbP, using the Black Hack 2E rules set. We're still early days, but before we started I'd sat down and done a bunch of prep in the direction I thought the players were going to decide to go first. I build a bespoke bestiary, developed a bunch of encounter areas, and had a cool background faction game all ready to go. Needless to say the players went another direction entirely, and that's what we're playing. I made no overt attempt to guide them back to my prep, or make that other direction problematic and thus easily abandoned. We may never end up using that prep, but that's fine. It's not my job to guide the emerging narrative, only to frame it well and place appropriate obstacles in front of the party in whatever direction they choose to go. So notes without the negatives.</p><p></p><p>Edit - so I might want them to play through that prep, it's pretty cool, but I don't expect them to.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8242821, member: 6993955"] To give a specific example, I'm running a pretty skilled play sandbox kind of game right now, PbP, using the Black Hack 2E rules set. We're still early days, but before we started I'd sat down and done a bunch of prep in the direction I thought the players were going to decide to go first. I build a bespoke bestiary, developed a bunch of encounter areas, and had a cool background faction game all ready to go. Needless to say the players went another direction entirely, and that's what we're playing. I made no overt attempt to guide them back to my prep, or make that other direction problematic and thus easily abandoned. We may never end up using that prep, but that's fine. It's not my job to guide the emerging narrative, only to frame it well and place appropriate obstacles in front of the party in whatever direction they choose to go. So notes without the negatives. Edit - so I might want them to play through that prep, it's pretty cool, but I don't expect them to. [/QUOTE]
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What is the point of GM's notes?
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