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What is the point of GM's notes?
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<blockquote data-quote="Bedrockgames" data-source="post: 8242848" data-attributes="member: 85555"><p>I am 44, so I probably wasn't interacting with you until you were in your mid-20s is my guess, but if I posted anything that made you feel unwelcome to the hobby, that definitely wasn't my intent. And I wasn't trying to say living world sandboxes are easy: it took me a long time to find my way with RPGs and figure out what worked for me (this is why I point to that feast of Goblyns section as a bit of a genesis for me, but then I didn't really start going into the desert and figuring things out for myself until around 2004 or so: I know where I was living in Boston at the time, but can't recall the precise year). And for me it wasn't until after 4E that living world sandbox became a style I was really wrapping my head around (prior to that I was focused mostly on standard type adventures, mysteries/investigations, and character driven situational adventures). It took a while for me to find a way to make sandbox work (realizing that half of the puzzle was basically that box from Feast of Goblyns was a big part of it, because I already was taking that into my games---especially for monster hunt scenarios and investigations).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8242848, member: 85555"] I am 44, so I probably wasn't interacting with you until you were in your mid-20s is my guess, but if I posted anything that made you feel unwelcome to the hobby, that definitely wasn't my intent. And I wasn't trying to say living world sandboxes are easy: it took me a long time to find my way with RPGs and figure out what worked for me (this is why I point to that feast of Goblyns section as a bit of a genesis for me, but then I didn't really start going into the desert and figuring things out for myself until around 2004 or so: I know where I was living in Boston at the time, but can't recall the precise year). And for me it wasn't until after 4E that living world sandbox became a style I was really wrapping my head around (prior to that I was focused mostly on standard type adventures, mysteries/investigations, and character driven situational adventures). It took a while for me to find a way to make sandbox work (realizing that half of the puzzle was basically that box from Feast of Goblyns was a big part of it, because I already was taking that into my games---especially for monster hunt scenarios and investigations). [/QUOTE]
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What is the point of GM's notes?
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