Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 8242878" data-attributes="member: 85555"><p>I actually agree with a lot of this. I might quibble over specific phrasing in instances, but I agree that one of the big challenges of sandbox is getting players to feel connected to the world they live in initially (this is why I think in most of the advice and even in the Justin Alexander video there is usually a phrase like "<strong>eventually </strong>the sandbox should run itself because the players are finding their own hooks". It takes time to get the point where the players know enough about the setting to do that and where their characters have enough connections in the world to feel like they truly inhabit it. In my experience the first couple of months of play are sort of like movies where an out of town character shows up in the big city for the first time and they need to get their footing. </p><p></p><p>I also agree about exploration. I don't really see exploration as the focus, I see characters as the focus and I agree about PCs and NPCs not being purely rational actors. This is why I talk a lot about intuition and emotion. When I am running an NPC, obviously I know their stated motives and goals on the page, but I also feel how that character responds to the things and that guides my judgement just as much, often more. </p><p></p><p>And I think something you said here reminds me why things like family ties are so important. The more sandboxes I've run, the more I've tried to establish with players what their family background is and who their living relatives are (and I often let them have a lot of creative control here, though I will push back simply to avoid it being wish fulfillment----since I think their family members need to have goals, secrets and desires of their own). This has really helped make my sandboxes work much better. When characters are rooted to family it definitely makes them behave differently. That is also why I think characters getting married and having children can really be beneficial in a campaign.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8242878, member: 85555"] I actually agree with a lot of this. I might quibble over specific phrasing in instances, but I agree that one of the big challenges of sandbox is getting players to feel connected to the world they live in initially (this is why I think in most of the advice and even in the Justin Alexander video there is usually a phrase like "[B]eventually [/B]the sandbox should run itself because the players are finding their own hooks". It takes time to get the point where the players know enough about the setting to do that and where their characters have enough connections in the world to feel like they truly inhabit it. In my experience the first couple of months of play are sort of like movies where an out of town character shows up in the big city for the first time and they need to get their footing. I also agree about exploration. I don't really see exploration as the focus, I see characters as the focus and I agree about PCs and NPCs not being purely rational actors. This is why I talk a lot about intuition and emotion. When I am running an NPC, obviously I know their stated motives and goals on the page, but I also feel how that character responds to the things and that guides my judgement just as much, often more. And I think something you said here reminds me why things like family ties are so important. The more sandboxes I've run, the more I've tried to establish with players what their family background is and who their living relatives are (and I often let them have a lot of creative control here, though I will push back simply to avoid it being wish fulfillment----since I think their family members need to have goals, secrets and desires of their own). This has really helped make my sandboxes work much better. When characters are rooted to family it definitely makes them behave differently. That is also why I think characters getting married and having children can really be beneficial in a campaign. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top