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What is the point of GM's notes?
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<blockquote data-quote="pemerton" data-source="post: 8243292" data-attributes="member: 42582"><p>See, this is where I get stuck. The world doesn't exist, so how is the GM discovering or realising things about it?</p><p></p><p>This is possible in mathematics - ie 2+2 = 4 even if someone hasn't noticed yet.</p><p></p><p>But how is it possible to discover that Elminster is wearing red rather than blue stockings other than by having someone make that up?</p><p></p><p></p><p>Again, this is where I get stuck. <em>There is nothing that is being modelled</em>. Not in any literal sense. When the player says <em>I check out Elminster's legs. What colour are his stockings?</em> the GM isn't deriving an answer from a model in the way that a weather forecaster might try to. The GM is making a decision.</p><p></p><p>This seems to be a sticking point. As far as I can tell, you seem unwilling to discuss play from the starting point that someone has to make up the imaginary stuff.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8243292, member: 42582"] See, this is where I get stuck. The world doesn't exist, so how is the GM discovering or realising things about it? This is possible in mathematics - ie 2+2 = 4 even if someone hasn't noticed yet. But how is it possible to discover that Elminster is wearing red rather than blue stockings other than by having someone make that up? Again, this is where I get stuck. [I]There is nothing that is being modelled[/I]. Not in any literal sense. When the player says [I]I check out Elminster's legs. What colour are his stockings?[/I] the GM isn't deriving an answer from a model in the way that a weather forecaster might try to. The GM is making a decision. This seems to be a sticking point. As far as I can tell, you seem unwilling to discuss play from the starting point that someone has to make up the imaginary stuff. [/QUOTE]
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What is the point of GM's notes?
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