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What is the point of GM's notes?
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<blockquote data-quote="prabe" data-source="post: 8243301" data-attributes="member: 7016699"><p>Have you ever written fiction, aside from gaming? The GM is discovering or realizing (or I suppose composing) what's in the world in the same way a free-writing novelist does, approximately. GMing feels different to me than writing fiction did (note the past tense--I quickly ran out of things to say as a writer) but it's the closest thing in my experience I can point to. It feels a lot like discovery--at least one writer I respect has compared it to being a paleontologist on a dig, and that makes sense to me, though it wasn't exactly my experience of it.</p><p></p><p>To use your Elminster example: The GM hasn't considered the color of his stockings, until asked. I'm not going argue that the answer isn't a decision, but it doesn't feel like one--any more than describing a character in fiction does, most of the time.</p><p></p><p>I think this is where our respective ways of thinking about (and possibly experiencing) what happens at a TRPG table are different enough that bridging the gap is difficult.</p></blockquote><p></p>
[QUOTE="prabe, post: 8243301, member: 7016699"] Have you ever written fiction, aside from gaming? The GM is discovering or realizing (or I suppose composing) what's in the world in the same way a free-writing novelist does, approximately. GMing feels different to me than writing fiction did (note the past tense--I quickly ran out of things to say as a writer) but it's the closest thing in my experience I can point to. It feels a lot like discovery--at least one writer I respect has compared it to being a paleontologist on a dig, and that makes sense to me, though it wasn't exactly my experience of it. To use your Elminster example: The GM hasn't considered the color of his stockings, until asked. I'm not going argue that the answer isn't a decision, but it doesn't feel like one--any more than describing a character in fiction does, most of the time. I think this is where our respective ways of thinking about (and possibly experiencing) what happens at a TRPG table are different enough that bridging the gap is difficult. [/QUOTE]
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What is the point of GM's notes?
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