Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8243424" data-attributes="member: 42582"><p>This is a really good post. Upthread I quoted Gygax telling the GM to tell the players that they know nothing of the world except that they are in this village where they can pick up rumours of the nearby dnugeon.</p><p></p><p>Keep on the Borderlands starts like this. X2 is like this both for the castle and Averoigne. In Hidden Shrine of Tamoachan I think the default starting point is a shipwreck.</p><p></p><p>You are correct that Classic Traveller is very high level in its default setting (a noble-dominated Imperium with navy, space marines and an Imperial scout service). My current game has involved a reasonable amount of world-hopping and so the PCs have never been in a place where they should feel at home. That is most likely to happen if they return to the ship-owning PCs homeworld of Hallucida, in which case I will give that player the stats (that I've rolled up) but probably let him decide on a lot of the details.</p><p></p><p>In the BW game where I'm a player I am returning to my ancestral estate which I have been exiled from for the past 5 years. So to the extent that it feels alien that will reflect the changes that have taken place in that time - a bit like when the Hobbits return to Sharky's Shire towards the end of LotR.</p><p></p><p>On NPCs as "rational actors": the only game where a version of this makes sense is The Dying Earth (in fact it's practically a trope in that game). Classic Traveller with its bribable bureaucrats and predictable costs for travel and for goods, can come close but the reaction table changes this. When the PC von Jerrel kissed the NPC Lady Askol and the reaction roll was a 12 (genuine friendship) the whole dynamic of that relationship, and the interaction between the PCs and the local Navy outpost (which Lady Askol was in charge of) changed. She has since acted quite non-rationally to advance the interests of von Jerrel and hence (as she sees it) of her relationship with von Jerrel.</p><p></p><p>Without this sort of thing, NPCs can seem like robots.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8243424, member: 42582"] This is a really good post. Upthread I quoted Gygax telling the GM to tell the players that they know nothing of the world except that they are in this village where they can pick up rumours of the nearby dnugeon. Keep on the Borderlands starts like this. X2 is like this both for the castle and Averoigne. In Hidden Shrine of Tamoachan I think the default starting point is a shipwreck. You are correct that Classic Traveller is very high level in its default setting (a noble-dominated Imperium with navy, space marines and an Imperial scout service). My current game has involved a reasonable amount of world-hopping and so the PCs have never been in a place where they should feel at home. That is most likely to happen if they return to the ship-owning PCs homeworld of Hallucida, in which case I will give that player the stats (that I've rolled up) but probably let him decide on a lot of the details. In the BW game where I'm a player I am returning to my ancestral estate which I have been exiled from for the past 5 years. So to the extent that it feels alien that will reflect the changes that have taken place in that time - a bit like when the Hobbits return to Sharky's Shire towards the end of LotR. On NPCs as "rational actors": the only game where a version of this makes sense is The Dying Earth (in fact it's practically a trope in that game). Classic Traveller with its bribable bureaucrats and predictable costs for travel and for goods, can come close but the reaction table changes this. When the PC von Jerrel kissed the NPC Lady Askol and the reaction roll was a 12 (genuine friendship) the whole dynamic of that relationship, and the interaction between the PCs and the local Navy outpost (which Lady Askol was in charge of) changed. She has since acted quite non-rationally to advance the interests of von Jerrel and hence (as she sees it) of her relationship with von Jerrel. Without this sort of thing, NPCs can seem like robots. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top