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What is the point of GM's notes?
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<blockquote data-quote="hawkeyefan" data-source="post: 8243646" data-attributes="member: 6785785"><p>Yeah, I think that this kind of thing can happen at any time. My preference is that I discover something during play along with my players. I mean, the game is a group activity so my gut would say for such discoveries to be made with the group, rather than aline while prepping. But that’s just a preference, and I do think these kinds of things can happen at any time. </p><p></p><p>I really love when that happens, when something in play just clicks...someone makes what seems like a casual remark, but it inspires a thought and suddenly a few elements of the fiction just click into place in such a way that it seems to be by design. </p><p></p><p>In my 5E campaign, I ran the PCs through Curse of Strahd. I tweaked some things to fit it into our campaign...there was more of a reason for the PCs to actively go to Barovia and there were rivals who also had goals there. One of the PCs, a kind of shared PC to help round out the party, was a female diviner wizard. It wasn’t until play got to Barovia that it occurred to me that she was actually of Vistani heritage. This explained her divination powers and then many other plot points kind of plugged into that. Just like that some vague ideas I had came sharply into focus, and the thrust of the fiction shifted accordingly. </p><p></p><p>I love those moments. I find them leas common when playing a game like D&D than I do with PbtA or Blades in the Dark. Such discoveries are more frequent and usually of more importance in those games precisely because less is being decided by the GM ahead of time.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8243646, member: 6785785"] Yeah, I think that this kind of thing can happen at any time. My preference is that I discover something during play along with my players. I mean, the game is a group activity so my gut would say for such discoveries to be made with the group, rather than aline while prepping. But that’s just a preference, and I do think these kinds of things can happen at any time. I really love when that happens, when something in play just clicks...someone makes what seems like a casual remark, but it inspires a thought and suddenly a few elements of the fiction just click into place in such a way that it seems to be by design. In my 5E campaign, I ran the PCs through Curse of Strahd. I tweaked some things to fit it into our campaign...there was more of a reason for the PCs to actively go to Barovia and there were rivals who also had goals there. One of the PCs, a kind of shared PC to help round out the party, was a female diviner wizard. It wasn’t until play got to Barovia that it occurred to me that she was actually of Vistani heritage. This explained her divination powers and then many other plot points kind of plugged into that. Just like that some vague ideas I had came sharply into focus, and the thrust of the fiction shifted accordingly. I love those moments. I find them leas common when playing a game like D&D than I do with PbtA or Blades in the Dark. Such discoveries are more frequent and usually of more importance in those games precisely because less is being decided by the GM ahead of time. [/QUOTE]
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What is the point of GM's notes?
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