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What is the point of GM's notes?
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<blockquote data-quote="pemerton" data-source="post: 8243655" data-attributes="member: 42582"><p>Well, in my Traveller game, once the players <em>had</em> established the requisite fictional positioning for their PCs I <em>did</em> read from a book:</p><p>[ATTACH=full]135395[/ATTACH]</p><p>Though with some ad-libbing as I posted not far upthread.</p><p></p><p>When I have notes written down and I refer to them either literally or by recollection, my narration of the setting or situation as prompted by the players' action declarations for their PCs is rather reading-from-a-book-like.</p><p></p><p>In my Prince Valiant session that I posted about upthread, when the squire PC tried to go past Sir Lionheart after the latter refused to joust, I had to decide how Sir Lionheart would respond. I did read from a book to ascertain Sir Lionheart's disposition (and I quoted the extract upthread). I then applied the action resolution rules.</p><p></p><p>I know there is some RPGing where a player who hoped to be knighted by a NPC would not obtain it via the sort of action resolution process I described but rather would be expected to ascertain what the NPC expects or wants to have done in order to grant such a benefit. We've seen discussions on this board, of a similar sort, around the hypothetical Chamberlain and about the literal mayor (was it?) of the village in Curse of Strahd. In that sort of RPGing there is the same reference to notes or to the recollection of notes or to a conception of the fiction to work out what the NPC wants - which is not too different as a cognitive process from me establishing my conception of what Sir Lionheart wants - <em>and then</em> there is a sequence of play in which the players engaged with and discover that conception.</p><p></p><p>The closest parallel to that that I've GMed recently was the players deciphering the controls in one of the rooms in Shadows; though I think I shortcutted it a little more than the module envisages as it is not all that interesting a puzzle.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8243655, member: 42582"] Well, in my Traveller game, once the players [I]had[/I] established the requisite fictional positioning for their PCs I [I]did[/I] read from a book: [ATTACH type="full"]135395[/ATTACH] Though with some ad-libbing as I posted not far upthread. When I have notes written down and I refer to them either literally or by recollection, my narration of the setting or situation as prompted by the players' action declarations for their PCs is rather reading-from-a-book-like. In my Prince Valiant session that I posted about upthread, when the squire PC tried to go past Sir Lionheart after the latter refused to joust, I had to decide how Sir Lionheart would respond. I did read from a book to ascertain Sir Lionheart's disposition (and I quoted the extract upthread). I then applied the action resolution rules. I know there is some RPGing where a player who hoped to be knighted by a NPC would not obtain it via the sort of action resolution process I described but rather would be expected to ascertain what the NPC expects or wants to have done in order to grant such a benefit. We've seen discussions on this board, of a similar sort, around the hypothetical Chamberlain and about the literal mayor (was it?) of the village in Curse of Strahd. In that sort of RPGing there is the same reference to notes or to the recollection of notes or to a conception of the fiction to work out what the NPC wants - which is not too different as a cognitive process from me establishing my conception of what Sir Lionheart wants - [I]and then[/I] there is a sequence of play in which the players engaged with and discover that conception. The closest parallel to that that I've GMed recently was the players deciphering the controls in one of the rooms in Shadows; though I think I shortcutted it a little more than the module envisages as it is not all that interesting a puzzle. [/QUOTE]
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