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What is the point of GM's notes?
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<blockquote data-quote="Bedrockgames" data-source="post: 8243685" data-attributes="member: 85555"><p>It is possible I am misunderstanding here, but I don't think authorship is a good word for what is occurring (definitely do not see this as writing fiction or creating fiction----there is still a very interactive element and conversational element and that plays out over the model of the living world people have been talking about. But the above doesn't seem to account for the role of dice, the role of the synergy discussed earlier (point 5 might fit the bill here, but not sure---depends on what the constraints in question are). The issue this raises is it is pretty hard to distinguish based on asserting in our style only 1-4 are important between what we do, what an adventure path does, and what a GM as storyteller does (you can reject our description of what we do, but I don't think anyone can honestly assert those three things are the same thing). If I had to pin the essence of living world to one idea or statement (and I don't think you can do that, it would be along the lines of t'he most important part of living world is the GM determining what NPCs do, in response to what players do and the ensuing interaction that produces + dice'. It fundamentally boils down to deciding how things arise in the world through the characters, groups, and other forces in that world.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8243685, member: 85555"] It is possible I am misunderstanding here, but I don't think authorship is a good word for what is occurring (definitely do not see this as writing fiction or creating fiction----there is still a very interactive element and conversational element and that plays out over the model of the living world people have been talking about. But the above doesn't seem to account for the role of dice, the role of the synergy discussed earlier (point 5 might fit the bill here, but not sure---depends on what the constraints in question are). The issue this raises is it is pretty hard to distinguish based on asserting in our style only 1-4 are important between what we do, what an adventure path does, and what a GM as storyteller does (you can reject our description of what we do, but I don't think anyone can honestly assert those three things are the same thing). If I had to pin the essence of living world to one idea or statement (and I don't think you can do that, it would be along the lines of t'he most important part of living world is the GM determining what NPCs do, in response to what players do and the ensuing interaction that produces + dice'. It fundamentally boils down to deciding how things arise in the world through the characters, groups, and other forces in that world. [/QUOTE]
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What is the point of GM's notes?
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