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What is the point of GM's notes?
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<blockquote data-quote="Bedrockgames" data-source="post: 8243688" data-attributes="member: 85555"><p>I think this gets much closer to the mark. When I make notes for my campaign, if I am running a living world sandbox, what I am essentially doing is making the 'pieces' that populate that campaign world. And an important part of using those pieces well is treating them as alive, and what alive means is 1) not in stasis or rooted to one spot, 2) possessing a clear will and motivation, and ability to move and interact with the PCs and other elements of the setting, 3) no pre-determined plots, events, scenes, conflicts----imbedded in the pieces (any of that should arise naturally through their interactions with PCs and other elements). That is a very rigid definition. But if you need one, that is the language I would use.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8243688, member: 85555"] I think this gets much closer to the mark. When I make notes for my campaign, if I am running a living world sandbox, what I am essentially doing is making the 'pieces' that populate that campaign world. And an important part of using those pieces well is treating them as alive, and what alive means is 1) not in stasis or rooted to one spot, 2) possessing a clear will and motivation, and ability to move and interact with the PCs and other elements of the setting, 3) no pre-determined plots, events, scenes, conflicts----imbedded in the pieces (any of that should arise naturally through their interactions with PCs and other elements). That is a very rigid definition. But if you need one, that is the language I would use. [/QUOTE]
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What is the point of GM's notes?
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