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What is the point of GM's notes?
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<blockquote data-quote="Bedrockgames" data-source="post: 8243713" data-attributes="member: 85555"><p>But you could create a working model of Middle Earth and explore that, based on all the information JRR Tolkien has given us. These set parameters. Places exist on the map in particular locations. Towns are described with characteristics. etc. To say all you are discovering if you run an emulation of that world in an RPG, is what JRR Tolkien invented, I think misses something essential that is going on. There is a big difference between reading a passage in Lord of the Rings, looking at a map of Middle Earth, and traveling in a game with a GM and system emulating that world to explore those places. You are not simply discovering what JRR Tolkien invented, because things will be encountered that he never thought of (they may be extrapolations but they are new). You aren't just learning what the GM has prepped, because the players will make decisions that result in things emerging the GM never thought of, and the dice too will cause unexpected things to emerge.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8243713, member: 85555"] But you could create a working model of Middle Earth and explore that, based on all the information JRR Tolkien has given us. These set parameters. Places exist on the map in particular locations. Towns are described with characteristics. etc. To say all you are discovering if you run an emulation of that world in an RPG, is what JRR Tolkien invented, I think misses something essential that is going on. There is a big difference between reading a passage in Lord of the Rings, looking at a map of Middle Earth, and traveling in a game with a GM and system emulating that world to explore those places. You are not simply discovering what JRR Tolkien invented, because things will be encountered that he never thought of (they may be extrapolations but they are new). You aren't just learning what the GM has prepped, because the players will make decisions that result in things emerging the GM never thought of, and the dice too will cause unexpected things to emerge. [/QUOTE]
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What is the point of GM's notes?
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