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What is the point of GM's notes?
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<blockquote data-quote="Maxperson" data-source="post: 8243746" data-attributes="member: 23751"><p>I agree and I don't run adventure paths for just that reason. I have Candle Keep Mysteries, because they are little adventures I can insert into one of my games if I want. I'll get Yawning Portal for the same reason. I did buy the new Undermountain, but I'm not going to use as a huge dungeon delve campaign. I'll probably just isolate the levels and use them as separate dungeons in my game if I need one and don't have time to prep my own. The only real adventure path that I own is one of the dragon ones, and that's because one of my players bought it for me as a gift. One of these days I'll have to dig though it and see what I can steal for use.</p><p></p><p>As for new players using them to learn to DM, I absolutely agree. I'm the primary DM for my group, but two of the others periodically give me a break for a while. One of them was a novice DM who wanted to dip his toes into the DM waters and see how it went. He came to use before he began and said that he was using an adventure path and asked us if we would agree not to deviate, since he was new and wasn't sure he could run the game well if we did. Of course we all said yes and hopped on that train. Now if we decide to deviate, he goes with it since he has experience running the game. He's still rough around the edges, but he's getting there.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8243746, member: 23751"] I agree and I don't run adventure paths for just that reason. I have Candle Keep Mysteries, because they are little adventures I can insert into one of my games if I want. I'll get Yawning Portal for the same reason. I did buy the new Undermountain, but I'm not going to use as a huge dungeon delve campaign. I'll probably just isolate the levels and use them as separate dungeons in my game if I need one and don't have time to prep my own. The only real adventure path that I own is one of the dragon ones, and that's because one of my players bought it for me as a gift. One of these days I'll have to dig though it and see what I can steal for use. As for new players using them to learn to DM, I absolutely agree. I'm the primary DM for my group, but two of the others periodically give me a break for a while. One of them was a novice DM who wanted to dip his toes into the DM waters and see how it went. He came to use before he began and said that he was using an adventure path and asked us if we would agree not to deviate, since he was new and wasn't sure he could run the game well if we did. Of course we all said yes and hopped on that train. Now if we decide to deviate, he goes with it since he has experience running the game. He's still rough around the edges, but he's getting there. [/QUOTE]
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What is the point of GM's notes?
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