Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8243804" data-attributes="member: 16814"><p>To zoom in here, because this is a point of disagreement between us, I'm not sure what value would be gained by expanding the definition of protagonist play to something other than focusing on the dramatic needs of the character. There's a distinct difference in focus outlined by this definition, and it's one that's useful because it goes a good way to exploring what a game is about. If we expand this to other things, like, say, just a PC goal, then we've made this distinction useless, and will just need a different term to discuss it. If the goal is to make the term protagonism useless because people don't like the way the term is used, that's a different thing.</p><p></p><p>So, why do I think the distinction between a character dramatic need and a character goal is important? Because it isolates the focus of play. If play is about my character's dramatic need, then it's focused on the character -- things are framed in terms of these needs and outcomes revolve around them. This makes the character the focus of the game, but doesn't, at all, mean they get a break. If anything, this focus is far more punishing on the character, and more exhausting to the player, than a game where such focus isn't held. I think this makes for a distinct difference in play that's not aided by expanding the definition. And it's not an absolute term -- a game doesn't have protagonism or not, there can be a mix, but I also think that this mix is a difficult thing to pull off, because it requires switching focus between a character dramatic need and an NPC dramatic need. That's a good challenge, but it also muddies the focus of the game, and I'm not sure if there's a great deal of use to mixing it up. Perhaps a mostly non-protagonism game can do so with short side-treks of protagonism, but I think the vice-versa would be a bit more jarring to a player. Maybe not, willing to listen to other opinions.</p><p></p><p>But, and this is key, it's very important to differentiate between a character dramatic need and a character goal. Character goals don't have to have anything at all to do with the character. For example, stop the evil overlord from summoning the demon apocalypse is a great character goal, but it's not a dramatic need. The difference is that this goal doesn't speak to anything at all fundamental about the character, it's just something the character is going to do. I can swap in a different character and have the same goal with no change. Dramatic needs should be special to the character. If I have a dramatic need of "will I be able to resist my alcoholism and support my friends," then this is special to the character -- you can't just swap in a different character and have this remain the same (if you do, I'd question just how invested in playing to dramatics needs are to you). This is a key difference. Likewise, a character goal to research a new spell is fine, but not a dramatic need. It may server a dramatic need, but it isn't one itself. This is a critical difference I think has been glossed a number of times in this thread (general, not specific, you here).</p><p></p><p>And, of course, you can have multiple dramatic needs from multiple characters. Speaking to the singular is for clarity and simplicity of the post, so I don't have lots of "or that of other characters" floating about.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8243804, member: 16814"] To zoom in here, because this is a point of disagreement between us, I'm not sure what value would be gained by expanding the definition of protagonist play to something other than focusing on the dramatic needs of the character. There's a distinct difference in focus outlined by this definition, and it's one that's useful because it goes a good way to exploring what a game is about. If we expand this to other things, like, say, just a PC goal, then we've made this distinction useless, and will just need a different term to discuss it. If the goal is to make the term protagonism useless because people don't like the way the term is used, that's a different thing. So, why do I think the distinction between a character dramatic need and a character goal is important? Because it isolates the focus of play. If play is about my character's dramatic need, then it's focused on the character -- things are framed in terms of these needs and outcomes revolve around them. This makes the character the focus of the game, but doesn't, at all, mean they get a break. If anything, this focus is far more punishing on the character, and more exhausting to the player, than a game where such focus isn't held. I think this makes for a distinct difference in play that's not aided by expanding the definition. And it's not an absolute term -- a game doesn't have protagonism or not, there can be a mix, but I also think that this mix is a difficult thing to pull off, because it requires switching focus between a character dramatic need and an NPC dramatic need. That's a good challenge, but it also muddies the focus of the game, and I'm not sure if there's a great deal of use to mixing it up. Perhaps a mostly non-protagonism game can do so with short side-treks of protagonism, but I think the vice-versa would be a bit more jarring to a player. Maybe not, willing to listen to other opinions. But, and this is key, it's very important to differentiate between a character dramatic need and a character goal. Character goals don't have to have anything at all to do with the character. For example, stop the evil overlord from summoning the demon apocalypse is a great character goal, but it's not a dramatic need. The difference is that this goal doesn't speak to anything at all fundamental about the character, it's just something the character is going to do. I can swap in a different character and have the same goal with no change. Dramatic needs should be special to the character. If I have a dramatic need of "will I be able to resist my alcoholism and support my friends," then this is special to the character -- you can't just swap in a different character and have this remain the same (if you do, I'd question just how invested in playing to dramatics needs are to you). This is a key difference. Likewise, a character goal to research a new spell is fine, but not a dramatic need. It may server a dramatic need, but it isn't one itself. This is a critical difference I think has been glossed a number of times in this thread (general, not specific, you here). And, of course, you can have multiple dramatic needs from multiple characters. Speaking to the singular is for clarity and simplicity of the post, so I don't have lots of "or that of other characters" floating about. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top