Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 8244016" data-attributes="member: 85555"><p>No, because they decided to go into the complex in the first place, and then they decided to examine the complex enough, to make choices that eventually led them to that deep meter shaft. And there are two approaches here: one in which you have a model in your mind of the complex and the players are genuinely exploring a space (however fictional) with clear parameters that matter, versus you just decide there is a shaft. Most games and campaigns are going to lean toward one or the other of these (and there will certainly be blending-----as I pointed out, sometimes the GM never even thinks if there ought to be a shaft, and the players asking about it will cause him or her to conclude 'yes, there ought to be one here'. Again, what you are doing here is zooming in so much we only see the binary of players ask what they see, the GM tells them....but anyone who has played an RPG knows the process is so much more organic and involved than that, and what drives the GMs 'decision' is going to be predicated on things like choices the players have made, what details the GM has established about the world, what ways the system constrains the GM's choices, etc.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8244016, member: 85555"] No, because they decided to go into the complex in the first place, and then they decided to examine the complex enough, to make choices that eventually led them to that deep meter shaft. And there are two approaches here: one in which you have a model in your mind of the complex and the players are genuinely exploring a space (however fictional) with clear parameters that matter, versus you just decide there is a shaft. Most games and campaigns are going to lean toward one or the other of these (and there will certainly be blending-----as I pointed out, sometimes the GM never even thinks if there ought to be a shaft, and the players asking about it will cause him or her to conclude 'yes, there ought to be one here'. Again, what you are doing here is zooming in so much we only see the binary of players ask what they see, the GM tells them....but anyone who has played an RPG knows the process is so much more organic and involved than that, and what drives the GMs 'decision' is going to be predicated on things like choices the players have made, what details the GM has established about the world, what ways the system constrains the GM's choices, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top