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What is the point of GM's notes?
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<blockquote data-quote="Bedrockgames" data-source="post: 8244044" data-attributes="member: 85555"><p>you are putting words in our mouths. Obviously these things are created. I think what we are saying is there is an imaginary playing field and there is more going on than just the GM making things up (and there is more than simply what is happening in that moment of play: setting is established, history is established, etc. You are not 100% free to have your character behave and do whatever. The character may be fictional but they exist in the sense that you have established things about them that shape future behavior. For example the hulk doesn’t exist, but we have an agreed upon sense of what the hulk looks like, what happens when he gets angry, and what his personality is. further it isn’t simple creative choices about ‘the fiction’. Often we are acting through life’s in play (even the GM is doing so). And there are rules mediating the process</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8244044, member: 85555"] you are putting words in our mouths. Obviously these things are created. I think what we are saying is there is an imaginary playing field and there is more going on than just the GM making things up (and there is more than simply what is happening in that moment of play: setting is established, history is established, etc. You are not 100% free to have your character behave and do whatever. The character may be fictional but they exist in the sense that you have established things about them that shape future behavior. For example the hulk doesn’t exist, but we have an agreed upon sense of what the hulk looks like, what happens when he gets angry, and what his personality is. further it isn’t simple creative choices about ‘the fiction’. Often we are acting through life’s in play (even the GM is doing so). And there are rules mediating the process [/QUOTE]
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What is the point of GM's notes?
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