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*TTRPGs General
What is the point of GM's notes?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8244075"><p>But if that is the case, we have talked about that. I've posted plenty of examples of what I do, how characters are run, etc. I broke down what it involves. Maybe the tools we talk about, the open methods for handling the exchanges at the table, don't work for you: that is totally fine. But I have pointed to how the GM in a living sandbox needs to see things in the setting as pieces that can move and can even have a volition (imaginary volition but volition you can give clear parameters to: i.e. "Jake wants to become an immortal at all costs but also wants to protect his mother in her old age: he believes the Stray Arrow Society is thwarting his efforts to achieve immortality"). What we are saying is when you lay out the pieces right, when you honor their volition, when you honor the setting parameters you have established, when you honor the things players do and try to do, and don't view yourself as 'the author', it makes play very different. The living part of living sandbox is stuff like the volition of NPCs. It is that this is a world with responsive and active things in it, and the GM is largely expected to act through those things (not act through wanting a particular encounter or scene)</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8244075"] But if that is the case, we have talked about that. I've posted plenty of examples of what I do, how characters are run, etc. I broke down what it involves. Maybe the tools we talk about, the open methods for handling the exchanges at the table, don't work for you: that is totally fine. But I have pointed to how the GM in a living sandbox needs to see things in the setting as pieces that can move and can even have a volition (imaginary volition but volition you can give clear parameters to: i.e. "Jake wants to become an immortal at all costs but also wants to protect his mother in her old age: he believes the Stray Arrow Society is thwarting his efforts to achieve immortality"). What we are saying is when you lay out the pieces right, when you honor their volition, when you honor the setting parameters you have established, when you honor the things players do and try to do, and don't view yourself as 'the author', it makes play very different. The living part of living sandbox is stuff like the volition of NPCs. It is that this is a world with responsive and active things in it, and the GM is largely expected to act through those things (not act through wanting a particular encounter or scene) [/QUOTE]
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What is the point of GM's notes?
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