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What is the point of GM's notes?
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<blockquote data-quote="Campbell" data-source="post: 8244079" data-attributes="member: 16586"><p>I am not trying to our words in anyone's mouth. I am saying who I genuinely see things. I have seen you and others in this thread use language that seems to erase the creative act. I have also seen what I view as a resistance to move past just the experience of play.</p><p></p><p>Of course the creative act is constrained, but there is not any point in which the setting/world or characters are fully formed things we do not have to make any creative decisions about. The creative work is never complete. The animus for all of it is done by humans living in meat space. In the course of running RPGs (including sandbox games) I find that no matter how well prepared I am constantly making creative decisions. There are obvious constraints and principles of play to consider, but that does not erase the creative work that is a constant feature of play even if we do not think about it or it comes naturally. Part of our analysis should involve the things we are subconsciously doing as part of the process of play.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8244079, member: 16586"] I am not trying to our words in anyone's mouth. I am saying who I genuinely see things. I have seen you and others in this thread use language that seems to erase the creative act. I have also seen what I view as a resistance to move past just the experience of play. Of course the creative act is constrained, but there is not any point in which the setting/world or characters are fully formed things we do not have to make any creative decisions about. The creative work is never complete. The animus for all of it is done by humans living in meat space. In the course of running RPGs (including sandbox games) I find that no matter how well prepared I am constantly making creative decisions. There are obvious constraints and principles of play to consider, but that does not erase the creative work that is a constant feature of play even if we do not think about it or it comes naturally. Part of our analysis should involve the things we are subconsciously doing as part of the process of play. [/QUOTE]
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What is the point of GM's notes?
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