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What is the point of GM's notes?
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<blockquote data-quote="Aldarc" data-source="post: 8244241" data-attributes="member: 5142"><p>A number of us (e.g., [USER=16586]@Campbell[/USER], [USER=205]@TwoSix[/USER], me, etc.) have read the Crawford text, but he's not talking play process. He's mainly talking goals, ideals, and tools to support such play. I'm not sure why you think we're ignorant of it and still disagree with you.</p><p></p><p></p><p>I've watched both. In the most recent one, he argues that D&D is a sandbox game, that railroad is overused as a term, and that most players will go along with the prepared "choice" just so that they can play D&D. But I'm not sure that I or others here would agree with his video. So I'm not sure what that appeal is hoping to accomplish.</p><p></p><p>I really do get the feeling that you still think that this conversation is about (or maybe you are trying to turn into a conversation about) ends and not means. So maybe the reason why 95 percent of people who get you is because you are having a completely separate conversation than the one that we are trying to have here with you. You came here to talk up your living world. We came here to deconstruct it and other game models.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8244241, member: 5142"] A number of us (e.g., [USER=16586]@Campbell[/USER], [USER=205]@TwoSix[/USER], me, etc.) have read the Crawford text, but he's not talking play process. He's mainly talking goals, ideals, and tools to support such play. I'm not sure why you think we're ignorant of it and still disagree with you. I've watched both. In the most recent one, he argues that D&D is a sandbox game, that railroad is overused as a term, and that most players will go along with the prepared "choice" just so that they can play D&D. But I'm not sure that I or others here would agree with his video. So I'm not sure what that appeal is hoping to accomplish. I really do get the feeling that you still think that this conversation is about (or maybe you are trying to turn into a conversation about) ends and not means. So maybe the reason why 95 percent of people who get you is because you are having a completely separate conversation than the one that we are trying to have here with you. You came here to talk up your living world. We came here to deconstruct it and other game models. [/QUOTE]
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What is the point of GM's notes?
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