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What is the point of GM's notes?
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<blockquote data-quote="Ovinomancer" data-source="post: 8244373" data-attributes="member: 16814"><p>Not true at all. There's a difference in looking at how a piece is made, how it works to do what it does, and saying that you can now scientifically reproduce art. I know artists, in school, that are there to learn how to improve their craft by studying methods, and they often can deconstruct a piece of art while maintaining a wonder of it. I know that I have gained appreciation for a number of things after learning more about what goes into making them.</p><p></p><p>Art is not unknowable and unlearnable, and neither are RPGs. This kind of argument is an example of one that helps make it difficult to encourage new players to become new GMs -- it makes it sound like you have to have a great talent to GM. You don't.</p><p></p><p>If you're going to change definitions so that your argument is right, can you do so when you ask the question in response to the post you're disagreeing with? A lot of time would have been saved if you'd just said, "I'm going to use a different definition of dramatic need, one very far from the post I'm quoting, and stake an argument on my new definition." Because this? This isn't any definition of dramatic need I've seen in this thread, and certainly isn't what I spent a generous paragraph defining in the post you quoted. This definition of dramatic need really dispenses with anything dramatic at all, as it covers opening that locked door over there as well as buying potions of fire resistance or many other mundane affairs. It isn't speaking to the essential character of the party at all; it doesn't define anything interesting about the party. And, if that's where you'd like to go, then I'm afraid I shan't follow, as it's a dull and uninteresting place with regards to discussing real differences in play.</p><p></p><p>ETA: in a twist, what you call Aragorn's Goal I'd easily name a dramatic need.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8244373, member: 16814"] Not true at all. There's a difference in looking at how a piece is made, how it works to do what it does, and saying that you can now scientifically reproduce art. I know artists, in school, that are there to learn how to improve their craft by studying methods, and they often can deconstruct a piece of art while maintaining a wonder of it. I know that I have gained appreciation for a number of things after learning more about what goes into making them. Art is not unknowable and unlearnable, and neither are RPGs. This kind of argument is an example of one that helps make it difficult to encourage new players to become new GMs -- it makes it sound like you have to have a great talent to GM. You don't. If you're going to change definitions so that your argument is right, can you do so when you ask the question in response to the post you're disagreeing with? A lot of time would have been saved if you'd just said, "I'm going to use a different definition of dramatic need, one very far from the post I'm quoting, and stake an argument on my new definition." Because this? This isn't any definition of dramatic need I've seen in this thread, and certainly isn't what I spent a generous paragraph defining in the post you quoted. This definition of dramatic need really dispenses with anything dramatic at all, as it covers opening that locked door over there as well as buying potions of fire resistance or many other mundane affairs. It isn't speaking to the essential character of the party at all; it doesn't define anything interesting about the party. And, if that's where you'd like to go, then I'm afraid I shan't follow, as it's a dull and uninteresting place with regards to discussing real differences in play. ETA: in a twist, what you call Aragorn's Goal I'd easily name a dramatic need. [/QUOTE]
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