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What is the point of GM's notes?
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<blockquote data-quote="Manbearcat" data-source="post: 8244482" data-attributes="member: 6696971"><p>What do you think about what I've written above (and below).</p><p></p><p>What if a player is at your table and your process is opaque with them ("are you one part causal logic, one part genre logic, 2 parts "rule of cool/story" here?...or does causal logic hold considerably more weight...and why are you doing this formulation now vs this other time when you did this other formulation?") or it doesn't synchronize with them cognitively even if you articulate it to them ("I just don't understand why you aren't heavily weighting genre and 'rule of cool' story in this scenario...why are you weighting causal logic almost exclusively here?").</p><p></p><p>Now their mental model spits out "not as expected" rather than "as may be expected." And the problem with spitting out "not as expected" is as I put above...even if its a vanishingly small number of incidences per play session, that incident will be disproportionately impactful due to the way our brains catalogue events (athletes deeply remember their losses with their wins rabbit holed, relationships fail because a mate forgets/undervalues the 500 times you were kind/thoughtful/caring/sacrificing and the singular stain of thoughtless/selfish burns so bright).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8244482, member: 6696971"] What do you think about what I've written above (and below). What if a player is at your table and your process is opaque with them ("are you one part causal logic, one part genre logic, 2 parts "rule of cool/story" here?...or does causal logic hold considerably more weight...and why are you doing this formulation now vs this other time when you did this other formulation?") or it doesn't synchronize with them cognitively even if you articulate it to them ("I just don't understand why you aren't heavily weighting genre and 'rule of cool' story in this scenario...why are you weighting causal logic almost exclusively here?"). Now their mental model spits out "not as expected" rather than "as may be expected." And the problem with spitting out "not as expected" is as I put above...even if its a vanishingly small number of incidences per play session, that incident will be disproportionately impactful due to the way our brains catalogue events (athletes deeply remember their losses with their wins rabbit holed, relationships fail because a mate forgets/undervalues the 500 times you were kind/thoughtful/caring/sacrificing and the singular stain of thoughtless/selfish burns so bright). [/QUOTE]
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What is the point of GM's notes?
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