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What is the point of GM's notes?
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<blockquote data-quote="Maxperson" data-source="post: 8244514" data-attributes="member: 23751"><p>I'm not sure there's really a separation between causal logic and genre logic, since the genre alters the former. I mean, what goes up must come down, unless magic. The two are intertwined for me. I would say that I'm probably 5 parts causal/genre logic and 3 parts rule of cool/story. Rule of cool/story is great as long as it doesn't run afoul of causal/genre.</p><p></p><p>I've found that finding like minded players is the key to roleplaying and DMing happiness. That's not to say that running for new people isn't fun and rewarding, but for long term play, the group should be on the same page. I've been playing with one of the guys in my group since 1984. His son plays with us and he's now 31(he started at 16 or 17 and is the newest player). We rarely conflict on what's expected.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8244514, member: 23751"] I'm not sure there's really a separation between causal logic and genre logic, since the genre alters the former. I mean, what goes up must come down, unless magic. The two are intertwined for me. I would say that I'm probably 5 parts causal/genre logic and 3 parts rule of cool/story. Rule of cool/story is great as long as it doesn't run afoul of causal/genre. I've found that finding like minded players is the key to roleplaying and DMing happiness. That's not to say that running for new people isn't fun and rewarding, but for long term play, the group should be on the same page. I've been playing with one of the guys in my group since 1984. His son plays with us and he's now 31(he started at 16 or 17 and is the newest player). We rarely conflict on what's expected. [/QUOTE]
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What is the point of GM's notes?
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