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What is the point of GM's notes?
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<blockquote data-quote="Fenris-77" data-source="post: 8244837" data-attributes="member: 6993955"><p>I think it's tough to argue that it hasn't gotten worse. The mechanics of the game mitigate for it more than they used to because of the preponderance of per day abilities across classes, as well as the synergy of nova-type approaches to encounters. Both are far easier and more common in 5E.</p><p></p><p>As for style, that's certainly true. Some groups, and lets stick to 1E and earlier since that was my initial example pool, really hand wave rations and torches and darkvision and stuff like that. Nothing wrong with that, other than that it encourages the 5MWD approach barring other constraints and consequences. Or things like horses and ponies to carry food and water. Where are they while you're in the dungeon? Does anything ever happen to them while no one is watching? Do you have retainers minding the fort? Enforcing encumbrance and physical resource management is key factor in skilled play, which was the default style at the time, or at least the one that the actual game rules supported. </p><p></p><p>[USER=23751]@Maxperson[/USER] - Create Food and Water is certainly a way around having to carry food, but the opportunity cost is high. It's a 3rd level spell and it only feeds three people. So you're using rations or your casting it twice. Either way it's not exactly an easy answer until much higher levels when that 3rd level slot is less important. As for continual light on coins, yeah, that was quite common. Even that isn't quite the cure all it sounds like if people are forced to hold them, possibly at the cost of a readied weapon, and/or are forced to drop them in order to cast or ready a weapon. It depends on how the DM was running it.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8244837, member: 6993955"] I think it's tough to argue that it hasn't gotten worse. The mechanics of the game mitigate for it more than they used to because of the preponderance of per day abilities across classes, as well as the synergy of nova-type approaches to encounters. Both are far easier and more common in 5E. As for style, that's certainly true. Some groups, and lets stick to 1E and earlier since that was my initial example pool, really hand wave rations and torches and darkvision and stuff like that. Nothing wrong with that, other than that it encourages the 5MWD approach barring other constraints and consequences. Or things like horses and ponies to carry food and water. Where are they while you're in the dungeon? Does anything ever happen to them while no one is watching? Do you have retainers minding the fort? Enforcing encumbrance and physical resource management is key factor in skilled play, which was the default style at the time, or at least the one that the actual game rules supported. [USER=23751]@Maxperson[/USER] - Create Food and Water is certainly a way around having to carry food, but the opportunity cost is high. It's a 3rd level spell and it only feeds three people. So you're using rations or your casting it twice. Either way it's not exactly an easy answer until much higher levels when that 3rd level slot is less important. As for continual light on coins, yeah, that was quite common. Even that isn't quite the cure all it sounds like if people are forced to hold them, possibly at the cost of a readied weapon, and/or are forced to drop them in order to cast or ready a weapon. It depends on how the DM was running it. [/QUOTE]
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