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What is the point of GM's notes?
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<blockquote data-quote="Bedrockgames" data-source="post: 8245109" data-attributes="member: 85555"><p>Ravenloft is probably not serviceable here simply because its nature makes it amorphous (and one could argue that a character need not be in any one place at the whim of the mists), but if you take a typical setting, I would disagree somewhat here. Granted I can't look at a map of my world and say "Bronze Master must be here". However I can look at a map of my world once Bronze master is in play and say "he can only have reached these places". Further I can look at a map of the setting and narrow down locations he is likely to be based on the setting details, what is on the map, and what I know about Bronze master. These are all details I've created. I am not denying the act of creation. But I am saying it isn't as simple as "living world doesn't exist objectively" and "living world exists objectively" something is clearly being modeled that can place objective parameters on things and can be used as a kind of primitive (or not so primitive depending on your viewpoint) simulation of a setting. Will every GM look at that map and reach the same conclusions? No, but it also isn't arbitrary: there are places noted on the map where Bronze Master resides, where he is known to travel, and there are even tables for helping determine if he shows up in a particular place (but importantly those tables would not be allowed to violate things like distance if he were already established to have been somewhere else, and getting to the location in question is too far).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8245109, member: 85555"] Ravenloft is probably not serviceable here simply because its nature makes it amorphous (and one could argue that a character need not be in any one place at the whim of the mists), but if you take a typical setting, I would disagree somewhat here. Granted I can't look at a map of my world and say "Bronze Master must be here". However I can look at a map of my world once Bronze master is in play and say "he can only have reached these places". Further I can look at a map of the setting and narrow down locations he is likely to be based on the setting details, what is on the map, and what I know about Bronze master. These are all details I've created. I am not denying the act of creation. But I am saying it isn't as simple as "living world doesn't exist objectively" and "living world exists objectively" something is clearly being modeled that can place objective parameters on things and can be used as a kind of primitive (or not so primitive depending on your viewpoint) simulation of a setting. Will every GM look at that map and reach the same conclusions? No, but it also isn't arbitrary: there are places noted on the map where Bronze Master resides, where he is known to travel, and there are even tables for helping determine if he shows up in a particular place (but importantly those tables would not be allowed to violate things like distance if he were already established to have been somewhere else, and getting to the location in question is too far). [/QUOTE]
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What is the point of GM's notes?
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