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What is the point of GM's notes?
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<blockquote data-quote="pemerton" data-source="post: 8245154" data-attributes="member: 42582"><p>I only mentioned it because you did.</p><p></p><p></p><p></p><p></p><p>Are you asserting that there are unique solutions here, like 2+2 =4? I can't tell.</p><p></p><p>What I will add is that <em>only one thing occurs to me</em> is not the same thing as a unique solution. The point of a unique solution is that anyone who considers the parameters and reasons correctly will arrive at it.</p><p></p><p>I chose this example because it's low-hanging fruit: there is so much written about what was or was not inevitable in relation to the First World War that I think it amply demonstrates my point about a lack of unique solutions.</p><p></p><p>But the more general point is that <em>there is almost always more than one plausible way things can unfold</em>. Even with your factions - suppose that the party's action involves a lost kitten. How do we know that the faction leader doesn't have a soft spot for lost kittens, dating from his/her own childhood, which affects how s/he responds to what the PCs do?</p><p></p><p>The answer seems to be <em>we know that because the GM hasn't thought of it</em>. And when the players learn that the faction leader is as heartless towards lost kittens as s/he is to everyone and everything else, then the players are learning that fact about what the GM thought of.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8245154, member: 42582"] I only mentioned it because you did. Are you asserting that there are unique solutions here, like 2+2 =4? I can't tell. What I will add is that [i]only one thing occurs to me[/i] is not the same thing as a unique solution. The point of a unique solution is that anyone who considers the parameters and reasons correctly will arrive at it. I chose this example because it's low-hanging fruit: there is so much written about what was or was not inevitable in relation to the First World War that I think it amply demonstrates my point about a lack of unique solutions. But the more general point is that [I]there is almost always more than one plausible way things can unfold[/I]. Even with your factions - suppose that the party's action involves a lost kitten. How do we know that the faction leader doesn't have a soft spot for lost kittens, dating from his/her own childhood, which affects how s/he responds to what the PCs do? The answer seems to be [I]we know that because the GM hasn't thought of it[/I]. And when the players learn that the faction leader is as heartless towards lost kittens as s/he is to everyone and everything else, then the players are learning that fact about what the GM thought of. [/QUOTE]
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