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What is the point of GM's notes?
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<blockquote data-quote="Campbell" data-source="post: 8245358" data-attributes="member: 16586"><p>I think there are some broader cultural differences that extend beyond gaming that can sometimes make these conversations difficult. I work as a software developer, but I have also trained extensively in graphic design and before I joined up with the Army went to film school for a time. I would never use the phrases <em>mere</em> aesthetics or <em>only</em> subjective. The aesthetic, the subjective, and the deeply personal parts of life and media are what make life worth living to me.</p><p></p><p>The following quote from <a href="https://srconstantin.wordpress.com/2015/07/11/aesthetics-are-moral-judgments/" target="_blank">Aesthetics Are Moral Judgements</a> (a blog entry) summarizes my feelings quite well :</p><p></p><p></p><p></p><p>I also have a tendency to view myself as separate from the communities I am part of. As an individual first and part of the community second. I see a lot of value in questioning the way things have always been done. I work in a space where I am often an agent of change. Viewing processes critically is part of my daily existence.</p><p></p><p>The impression I often get from folks like [USER=85555]@Bedrockgames[/USER] is that a significant part of their personal identity comes from being part of the mainstream part of the community. Even when criticism does not apply to the way they play there seems to be an element of questioning orthodoxy that seems to rub them the wrong way. </p><p></p><p>For instance I do not believe playing to find out what's in the GM's notes is a very accurate assessment of the sort of game [USER=85555]@Bedrockgames[/USER] describes, but it absolutely does describe a fair portion of more mainstream play. So I am a player in D&D 5e game that has the following features:</p><p></p><ul> <li data-xf-list-type="ul">An expectation that players will hunt for and follow the GM's linear plot.</li> <li data-xf-list-type="ul">An expectation that a significant amount of our enjoyment should come from exploration of the GM's world building and exposition.</li> <li data-xf-list-type="ul">Spotlight balancing as an important element of play</li> <li data-xf-list-type="ul">Engaging in colorful characterization but not really playing to any particular dramatic needs unless the GM weaves it in.<br /> <br /> From my experience this sort of play is pretty typical mainstream play. I think it's important that we are able to actually talk about this stuff. There is a substantial portion of anodyne RPG play that can adequately be described as play to find out what's in the GM's notes. I do it every two weeks. </li> </ul></blockquote><p></p>
[QUOTE="Campbell, post: 8245358, member: 16586"] I think there are some broader cultural differences that extend beyond gaming that can sometimes make these conversations difficult. I work as a software developer, but I have also trained extensively in graphic design and before I joined up with the Army went to film school for a time. I would never use the phrases [I]mere[/I] aesthetics or [I]only[/I] subjective. The aesthetic, the subjective, and the deeply personal parts of life and media are what make life worth living to me. The following quote from [URL='https://srconstantin.wordpress.com/2015/07/11/aesthetics-are-moral-judgments/']Aesthetics Are Moral Judgements[/URL] (a blog entry) summarizes my feelings quite well : I also have a tendency to view myself as separate from the communities I am part of. As an individual first and part of the community second. I see a lot of value in questioning the way things have always been done. I work in a space where I am often an agent of change. Viewing processes critically is part of my daily existence. The impression I often get from folks like [USER=85555]@Bedrockgames[/USER] is that a significant part of their personal identity comes from being part of the mainstream part of the community. Even when criticism does not apply to the way they play there seems to be an element of questioning orthodoxy that seems to rub them the wrong way. For instance I do not believe playing to find out what's in the GM's notes is a very accurate assessment of the sort of game [USER=85555]@Bedrockgames[/USER] describes, but it absolutely does describe a fair portion of more mainstream play. So I am a player in D&D 5e game that has the following features: [LIST] [*]An expectation that players will hunt for and follow the GM's linear plot. [*]An expectation that a significant amount of our enjoyment should come from exploration of the GM's world building and exposition. [*]Spotlight balancing as an important element of play [*]Engaging in colorful characterization but not really playing to any particular dramatic needs unless the GM weaves it in. From my experience this sort of play is pretty typical mainstream play. I think it's important that we are able to actually talk about this stuff. There is a substantial portion of anodyne RPG play that can adequately be described as play to find out what's in the GM's notes. I do it every two weeks. [/LIST] [/QUOTE]
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