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What is the point of GM's notes?
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<blockquote data-quote="Fenris-77" data-source="post: 8245518" data-attributes="member: 6993955"><p>On the topic of significant misunderstandings would be the above. All the posters that you've been primarily interacting with here have no issues with D&D, sandbox play, or living worlds in general. Nor are any of them advocating for a secret sauce level up for the games they've examined in the course of the discussion (Blades, DW, Traveller etc). The goal has been, and continues to be, to get granular about prep and prep styles in terms of what they actually accomplish at the table. GM notes is probably the most common play style, which is probably a function of the popularity of D&D generally and the accessibility of just running published adventures more generally. There's nothing wrong with that at all, but it's also not what experienced GMs tend to do in their games. It's not what you do, it's not what I do, and it's not what [USER=42582]@pemerton[/USER] or [USER=6696971]@Manbearcat[/USER] do. </p><p></p><p>So the question then becomes what are we all doing? We certainly aren't all doing the same thing, pretty obviously. We all do different things, things that work at our tables and for our groups. The differences and similarities there are what's interesting about this thread, not so much bashing or trying to define GM notes. We all know what notes are, and we all have them, what's important is what gets done with them.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8245518, member: 6993955"] On the topic of significant misunderstandings would be the above. All the posters that you've been primarily interacting with here have no issues with D&D, sandbox play, or living worlds in general. Nor are any of them advocating for a secret sauce level up for the games they've examined in the course of the discussion (Blades, DW, Traveller etc). The goal has been, and continues to be, to get granular about prep and prep styles in terms of what they actually accomplish at the table. GM notes is probably the most common play style, which is probably a function of the popularity of D&D generally and the accessibility of just running published adventures more generally. There's nothing wrong with that at all, but it's also not what experienced GMs tend to do in their games. It's not what you do, it's not what I do, and it's not what [USER=42582]@pemerton[/USER] or [USER=6696971]@Manbearcat[/USER] do. So the question then becomes what are we all doing? We certainly aren't all doing the same thing, pretty obviously. We all do different things, things that work at our tables and for our groups. The differences and similarities there are what's interesting about this thread, not so much bashing or trying to define GM notes. We all know what notes are, and we all have them, what's important is what gets done with them. [/QUOTE]
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What is the point of GM's notes?
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