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What is the point of GM's notes?
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<blockquote data-quote="robconley" data-source="post: 8245557" data-attributes="member: 5636"><p>[USER=42582]@pemerton[/USER] example about using Traveller World Stats is why I make sure I highlight the "Bag of Stuff" when I discuss my approach to running sandbox campaign. As referee we are not omniscience Gods just normal folks with normal abilities ranges of being able to remember stuff trying to have fun with a hobby. But when players go left instead of right we are confronted of having to come up with details great and small one the spot. </p><p></p><p>A way to overcome that is to develop a mental "Bag of Stuff". A bunch of generic locales, characters, and personalities that you can put out, tweak a bit and use on the spot. It is rare to have to come with everything needed so often sufficient to just record what you do say and then later flesh it out to whatever level of detail you think is needed or find fun. </p><p></p><p>For example think of a peasant hut. Think of what could be in a peasant hut. Think of the layout of a peasant. Now come up with two or three variation of that. (One room, two rooms two rooms with a loft). Then occasionally think about peasant huts, knights, villages reeves, from time to time until you are comfortable with recalling these details. Now you just added to your "Bag of Stuff" and don't have to sweat it if the players decide to enter some random peasant's hut and you don't have anything prepared.</p><p></p><p>From Traveller it things like different type of Gas Giants, planet types, settlement types. How many ways can a Class E starport with a single building, some tanks and an unimproved landing area can be laid out?</p></blockquote><p></p>
[QUOTE="robconley, post: 8245557, member: 5636"] [USER=42582]@pemerton[/USER] example about using Traveller World Stats is why I make sure I highlight the "Bag of Stuff" when I discuss my approach to running sandbox campaign. As referee we are not omniscience Gods just normal folks with normal abilities ranges of being able to remember stuff trying to have fun with a hobby. But when players go left instead of right we are confronted of having to come up with details great and small one the spot. A way to overcome that is to develop a mental "Bag of Stuff". A bunch of generic locales, characters, and personalities that you can put out, tweak a bit and use on the spot. It is rare to have to come with everything needed so often sufficient to just record what you do say and then later flesh it out to whatever level of detail you think is needed or find fun. For example think of a peasant hut. Think of what could be in a peasant hut. Think of the layout of a peasant. Now come up with two or three variation of that. (One room, two rooms two rooms with a loft). Then occasionally think about peasant huts, knights, villages reeves, from time to time until you are comfortable with recalling these details. Now you just added to your "Bag of Stuff" and don't have to sweat it if the players decide to enter some random peasant's hut and you don't have anything prepared. From Traveller it things like different type of Gas Giants, planet types, settlement types. How many ways can a Class E starport with a single building, some tanks and an unimproved landing area can be laid out? [/QUOTE]
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What is the point of GM's notes?
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