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What is the point of GM's notes?
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<blockquote data-quote="robconley" data-source="post: 8245603" data-attributes="member: 5636"><p>Except throughout the life of the campaigns the situation is not static. The best of all worlds is being able to tailor one's approach to the circumstances. Use the tools that be suited for what happening now in the campaign and don't try for a one size fits all approach. It all boil down to how RPGs work in the first place. The players describe how they interact with the setting as their character. The referee describes what happens. The process and level of detail the referee uses to generate that describe can be varied. There no requirement in RPGs that the same approach has to be used every time as circumstance changed. </p><p></p><p>The only thing I would recommend that given the same circumstance try to use the same procedures as before. Consistency is a virtue when it comes to encourage players engaging with a setting as their character. </p><p></p><p>The problem here is that experience as a referee counts for a lot. The more ways of adjudication and playing one masters the bigger the toolkit one has to handle things quickly and in a way that fun for all. A novice is pretty dependent on what aid the author of the rulebook gives. Even worse if they are younger and doesn't have much in the way of life experience or learning different subjects. The way around this is to emphasize that any particular method it just one way of handling this. Keep the broader picture in mind as new ideas and system are learned to be used in a campaign.</p></blockquote><p></p>
[QUOTE="robconley, post: 8245603, member: 5636"] Except throughout the life of the campaigns the situation is not static. The best of all worlds is being able to tailor one's approach to the circumstances. Use the tools that be suited for what happening now in the campaign and don't try for a one size fits all approach. It all boil down to how RPGs work in the first place. The players describe how they interact with the setting as their character. The referee describes what happens. The process and level of detail the referee uses to generate that describe can be varied. There no requirement in RPGs that the same approach has to be used every time as circumstance changed. The only thing I would recommend that given the same circumstance try to use the same procedures as before. Consistency is a virtue when it comes to encourage players engaging with a setting as their character. The problem here is that experience as a referee counts for a lot. The more ways of adjudication and playing one masters the bigger the toolkit one has to handle things quickly and in a way that fun for all. A novice is pretty dependent on what aid the author of the rulebook gives. Even worse if they are younger and doesn't have much in the way of life experience or learning different subjects. The way around this is to emphasize that any particular method it just one way of handling this. Keep the broader picture in mind as new ideas and system are learned to be used in a campaign. [/QUOTE]
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What is the point of GM's notes?
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