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What is the point of GM's notes?
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<blockquote data-quote="robconley" data-source="post: 8245778" data-attributes="member: 5636"><p>Sorry you feel that way but I can't see how a game author can write a better essay on small group dynamics than somebody who specializes in the subject. </p><p></p><p></p><p>A poster asked to clarify what I meant . I did. If you are reading more into my use of mechanics versus rules then you will go nowhere. [USER=23751]@Maxperson[/USER] said "I consider having one player bring the potato chips a rule not a mechanics." I understand his point, and I understand the source of confusion.</p><p></p><p>Moving on, rather engaging my point whether it better to read a book on small group dynamics versus a game author writing about how to handle dynamics of a small group playing RPGs. You elected to resort to insult. </p><p></p><p>If you think an game author has the better insight then good for you. I happen to disagree. I think nearly all the game authors have too narrow of an experience base to offer generally useful advice when it comes to dealing with the nuances of small group dynamics. Especially when there books by authors who studied this as their career. Among the things addressed are how to get folks on the same page about what to do together and to make that process a fair one where everybody is heard. If you expand this to how to deal with amateur sports organizations then you will learn some useful technique to sue when the participant are not just in the group but competing with each other. But competition among players is situational when it comes to RPG and not always applicable. </p><p></p><p>If one doesn't want take the time to learn this stuff and go the quick and easy route that fine too. Just don't complain when things come up short and don't work out. Like anything it takes time and study to become good at handling small group dynamics.</p></blockquote><p></p>
[QUOTE="robconley, post: 8245778, member: 5636"] Sorry you feel that way but I can't see how a game author can write a better essay on small group dynamics than somebody who specializes in the subject. A poster asked to clarify what I meant . I did. If you are reading more into my use of mechanics versus rules then you will go nowhere. [USER=23751]@Maxperson[/USER] said "I consider having one player bring the potato chips a rule not a mechanics." I understand his point, and I understand the source of confusion. Moving on, rather engaging my point whether it better to read a book on small group dynamics versus a game author writing about how to handle dynamics of a small group playing RPGs. You elected to resort to insult. If you think an game author has the better insight then good for you. I happen to disagree. I think nearly all the game authors have too narrow of an experience base to offer generally useful advice when it comes to dealing with the nuances of small group dynamics. Especially when there books by authors who studied this as their career. Among the things addressed are how to get folks on the same page about what to do together and to make that process a fair one where everybody is heard. If you expand this to how to deal with amateur sports organizations then you will learn some useful technique to sue when the participant are not just in the group but competing with each other. But competition among players is situational when it comes to RPG and not always applicable. If one doesn't want take the time to learn this stuff and go the quick and easy route that fine too. Just don't complain when things come up short and don't work out. Like anything it takes time and study to become good at handling small group dynamics. [/QUOTE]
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What is the point of GM's notes?
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