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What is the point of GM's notes?
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<blockquote data-quote="Aldarc" data-source="post: 8245797" data-attributes="member: 5142"><p>But you do know that I am not the only person in this thread who has conveyed similar sentiments about your posting, this includes more amiable people such as [USER=6785785]@hawkeyefan[/USER] and [USER=6993955]@Fenris-77[/USER], so maybe it's worth reflecting on why your posts have so regularly come across to me and others as often being opaque, evasive, and cagey. There is likely more merit to this than you realize, though this may also be one of your own personal blind spots. </p><p></p><p></p><p></p><p>I'm not suggesting that game author is better equipped to do so. I'm saying that these frank social contract discussions, guidelines, and principles are useful to have in games and that it's better overall to have them in games than not. It's unreasonable and unrealistic IMHO to expect everyone who picks up a game book to have read an essay on small group dynamics in order to safely run a game, because people won't.</p><p></p><p></p><p>You elected to a write your post in a patronizing tone that was dismissive of social contract mechanics, rules, and guidelines that many groups, particularly younger groups, have not only found helpful but increasingly like to see in their games while also beating your chest about "western civilization values."</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8245797, member: 5142"] But you do know that I am not the only person in this thread who has conveyed similar sentiments about your posting, this includes more amiable people such as [USER=6785785]@hawkeyefan[/USER] and [USER=6993955]@Fenris-77[/USER], so maybe it's worth reflecting on why your posts have so regularly come across to me and others as often being opaque, evasive, and cagey. There is likely more merit to this than you realize, though this may also be one of your own personal blind spots. I'm not suggesting that game author is better equipped to do so. I'm saying that these frank social contract discussions, guidelines, and principles are useful to have in games and that it's better overall to have them in games than not. It's unreasonable and unrealistic IMHO to expect everyone who picks up a game book to have read an essay on small group dynamics in order to safely run a game, because people won't. You elected to a write your post in a patronizing tone that was dismissive of social contract mechanics, rules, and guidelines that many groups, particularly younger groups, have not only found helpful but increasingly like to see in their games while also beating your chest about "western civilization values." [/QUOTE]
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What is the point of GM's notes?
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