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What is the point of GM's notes?
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<blockquote data-quote="Aldarc" data-source="post: 8246063" data-attributes="member: 5142"><p>Much like Fenris-77, I use it to give players a sense of the difficulty. It's meta-knowledge that communicates an in-character perspective. Also, it makes things more transparent to players, and I don't think that hiding the DC from players really adds much. </p><p></p><p>I tell the players the TN in the Cypher System as well. After which point, the players can use their various resources and abilities to overcome that task. The GM doesn't roll, so a lot of the task resolution tends to be player-facing. </p><p></p><p>I do this in Index Card RPG as well. Hank Ferinale even recommends putting a d20 in front of players that shows the singular DC (and even AC) of everything in the room. So an entire room (and the monsters therein) may have, for example, a DC/AC of 13. So it's like saying that this is a "DC 13 dungeon room." For some variation: if something is easy, it's -3 of that base number or if it's challenging, it's +3 of that number.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8246063, member: 5142"] Much like Fenris-77, I use it to give players a sense of the difficulty. It's meta-knowledge that communicates an in-character perspective. Also, it makes things more transparent to players, and I don't think that hiding the DC from players really adds much. I tell the players the TN in the Cypher System as well. After which point, the players can use their various resources and abilities to overcome that task. The GM doesn't roll, so a lot of the task resolution tends to be player-facing. I do this in Index Card RPG as well. Hank Ferinale even recommends putting a d20 in front of players that shows the singular DC (and even AC) of everything in the room. So an entire room (and the monsters therein) may have, for example, a DC/AC of 13. So it's like saying that this is a "DC 13 dungeon room." For some variation: if something is easy, it's -3 of that base number or if it's challenging, it's +3 of that number. [/QUOTE]
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What is the point of GM's notes?
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