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What is the point of GM's notes?
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<blockquote data-quote="Aldarc" data-source="post: 8246267" data-attributes="member: 5142"><p>I suspect that one reason Fate gets a lot of backlash is because of how it sits in the overlap between more mainstream games and story games. Fate, for example, has a lot of GM advice, guidelines, and principles that are perfectly at home in story games. There is also a lot of player authorship, whether they are declaring a story detail, conceding a contest, or discovering aspects.</p><p></p><p>But in regards to "[entering] the conversation with traditional play in mind," I have had several people on this forum from more traditional, mainstream perspectives who assumed that cheating was rampant in Fate and flat out told me that they would "cheat to win" or "power-game to break/win the game" if they were playing Fate. This was also somewhat bizarre to me, because I actually have observed practically far less cheating (i.e., practically none) and this sort of behavior from my players when playing Fate than when I am playing D&D, where players (including the same Fate players) are fudging their rolls more regularly. But I also get the icky feeling that mainstream gamers sometimes secretly wanting to see untraditional indie games fail.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8246267, member: 5142"] I suspect that one reason Fate gets a lot of backlash is because of how it sits in the overlap between more mainstream games and story games. Fate, for example, has a lot of GM advice, guidelines, and principles that are perfectly at home in story games. There is also a lot of player authorship, whether they are declaring a story detail, conceding a contest, or discovering aspects. But in regards to "[entering] the conversation with traditional play in mind," I have had several people on this forum from more traditional, mainstream perspectives who assumed that cheating was rampant in Fate and flat out told me that they would "cheat to win" or "power-game to break/win the game" if they were playing Fate. This was also somewhat bizarre to me, because I actually have observed practically far less cheating (i.e., practically none) and this sort of behavior from my players when playing Fate than when I am playing D&D, where players (including the same Fate players) are fudging their rolls more regularly. But I also get the icky feeling that mainstream gamers sometimes secretly wanting to see untraditional indie games fail. [/QUOTE]
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What is the point of GM's notes?
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