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What is the point of GM's notes?
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<blockquote data-quote="Emerikol" data-source="post: 8246422" data-attributes="member: 6698278"><p>I thought this was a pretty decent and fair overview of the two styles. You don't often get that.</p><p></p><p>My reaction as both a player and a DM is that I would vastly prefer the former. </p><p></p><p>I think one aspect of the latter is that the authoring the fictional setting's notes as the session rolls along is a major payoff for that style. It feels to me like a collaborative crafting of a story. I think in the latter you'd be far more likely to see a disconnect between what the player thinks is cool and what a character played by that player would want. Playing this way means you must devote a good bit of your energy to being a setting author.</p><p></p><p>For me, I'm more into the game aspects of roleplaying. So I want my skills as an adventurer to be the focus. I want my tactical and strategic planning skills to be challenged. I want to feel like I genuinely overcame a real challenge to be victorious. This synergizes with the character viewpoint I think. </p><p></p><p>I agree that what one person thinks is fun is different from another person. I'm just stating what I'm after when I roleplay a long term campaign.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8246422, member: 6698278"] I thought this was a pretty decent and fair overview of the two styles. You don't often get that. My reaction as both a player and a DM is that I would vastly prefer the former. I think one aspect of the latter is that the authoring the fictional setting's notes as the session rolls along is a major payoff for that style. It feels to me like a collaborative crafting of a story. I think in the latter you'd be far more likely to see a disconnect between what the player thinks is cool and what a character played by that player would want. Playing this way means you must devote a good bit of your energy to being a setting author. For me, I'm more into the game aspects of roleplaying. So I want my skills as an adventurer to be the focus. I want my tactical and strategic planning skills to be challenged. I want to feel like I genuinely overcame a real challenge to be victorious. This synergizes with the character viewpoint I think. I agree that what one person thinks is fun is different from another person. I'm just stating what I'm after when I roleplay a long term campaign. [/QUOTE]
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What is the point of GM's notes?
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